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Bourguignon

Adversaries Designed by Aljaz Kodric

Adversary overview

Minotaur responsible for cutting and tenderizing the meat.

Stat block

Tier
2
Type
Bruiser
Difficulty
16
HP
7
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
27
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Giant tenderizer
Range: Melee
Damage: 2d8+5
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Ramp Up
    fear 1

    You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.

Actions

  • fear 1

    You must spend a Fear to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range.

  • Charging bull
    stress 1

    Mark a Stress to charge through a group within Close range and make an attack against all targets in the Minotaur’s path. Targets the Minotaur succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

  • Gore

    Make an attack against a target within Very Close range, moving the Minotaur into Melee range of them. On a success, deal 2d8 direct physical damage.

Reactions

Motives & tactics

Experiences

  • Taste tester +2

Bourguignon

Tier 2 bruiser

Minotaur responsible for cutting and tenderizing the meat.

Motives & Tactics:

Difficulty: 16 | Thresholds: 14/27 | HP: 7 | Stress: 5

ATK: +2 | Giant tenderizer: Melee | 2d8+5 Physical

Experience: Taste tester +2

HP:

STRESS:

Features

You must spend a Fear to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range.
Charging bull - Action: Mark a Stress to charge through a group within Close range and make an attack against all targets in the Minotaur’s path. Targets the Minotaur succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).
Ramp Up - Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Gore - Action: Make an attack against a target within Very Close range, moving the Minotaur into Melee range of them. On a success, deal 2d8 direct physical damage.

Discussion

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