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Brum Bear

Adversary overview

Mass of molten magma in the shape of giant ursine.

A critter for my Beast Feast campaign.

Ingridients:
Brum panther brain: Bitter (2), Weird (1)
Brum panther tounge: Savory (2)

Stat block

Tier
2
Type
Bruiser
Difficulty
15
HP
7
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 2d10+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Overwhelming Force

    Targets who mark HP from the Bear’s standard attack are knocked back to Very Close range.

  • Stonemelter

    The Brum Bear can move through stone and earth as easily as air, leaving a trail of magma behind. While within stone or earth, they are Hidden and immune to all damage.

Actions

  • Slag Spew
    fear 1

    Spend a Fear to spit molten rock at a target within close range. The target has to make an Agility reaction roll. If they fail, they take 2d8+4 magical damage and are Restrained until they break free with a successful Strength or Agility Roll.

Reactions

  • Eruption
    stress 1

    When a creature within Melee range deals damage to the Brum Bear, mark a Stress to deal 2d6 magic damage to them.

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Defend territory Hunt prey Intimidate

Experiences

  • Stonesense +3
  • Rock Solid +2

Brum Bear

Tier 2 bruiser

Mass of molten magma in the shape of giant ursine.

Motives & Tactics: Defend territory, Hunt prey, Intimidate

Difficulty: 15 | Thresholds: 14/28 | HP: 7 | Stress: 4

ATK: +2 | Claws: Melee | 2d10+4 Physical

Experience: Stonesense +3, Rock Solid +2

HP:

STRESS:

Features

Overwhelming Force - Passive: Targets who mark HP from the Bear’s standard attack are knocked back to Very Close range.
Stonemelter - Passive: The Brum Bear can move through stone and earth as easily as air, leaving a trail of magma behind. While within stone or earth, they are Hidden and immune to all damage.
Slag Spew - Action: Spend a Fear to spit molten rock at a target within close range. The target has to make an Agility reaction roll. If they fail, they take 2d8+4 magical damage and are Restrained until they break free with a successful Strength or Agility Roll.
Eruption - Reaction: When a creature within Melee range deals damage to the Brum Bear, mark a Stress to deal 2d6 magic damage to them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.