Cursed Crew
A crew bound by an ancient curse to restlessly haunt the waves.
Motives & Tactics: Haunt, Raid, Serve, Embrace the curse or hope to free themselves
A crew bound by an ancient curse to restlessly haunt the waves.
CURSED CREW
Tier 2 Horde (2/HP)
A crew bound by an ancient curse to restlessly haunt the waves.
Motives & Tactics: Haunt, raid, serve, embrace the curse or hope
to free themselves
Diiculty: 12 | Thresholds: 15/20 | HP: 6 | Stress: 2
ATK: +1 | Rusty Weapons: Melee | 2d6+4 phy
Experience: Curse Like a Sailor +4
HP: □ □ □ □ □ □
Stress: □ □
FEATURES
Horde (1d6+2) – Passive: When the Crew has marked half or
more of their HP, their standard attack deals 1d6+2 physical
damage instead.
Ship Bound – Passive: While touching any ship’s surface on open
water, the Crew is immune to becoming Restrained. If the Crew
steps on dry land, they mark 1d4 HP.
Feed the Deep – Passive: When a PC within Very Close range of
the Crew marks a Stress, you gain a Fear.
Share the Curse – Reaction: When a Leader or Solo within Close
range of the Crew takes damage, you can mark a Stress to
redirect the damage to the Crew.
When the Crew has marked half or more of their HP, their standard attack deals 1d6+2 physical damage instead.
While touching any ship’s surface on open water, the Crew is immune to becoming Restrained. If the Crew steps on dry land, they mark 1d4 HP.
When a PC within Very Close range of the Crew marks a Stress, you gain a Fear.
When a Leader or Solo within Close range of the Crew takes damage, you can mark a Stress to redirect the damage to the Crew.
Tier 1 standard
A crew bound by an ancient curse to restlessly haunt the waves.
Motives & Tactics: Haunt, Raid, Serve, Embrace the curse or hope to free themselves
Difficulty: 12 | Thresholds: 15/20 | HP: 6 | Stress: 2
ATK: +1 | Rusty Weapons: Melee | 2d6+4 Physical
Experience: Curse Like a Sailor +4
HP:
STRESS:
A crew bound by an ancient curse to restlessly haunt the waves.
Motives & Tactics: Haunt, Raid, Serve, Embrace the curse or hope to free themselves
CURSED CREW
Tier 2 Horde (2/HP)
A crew bound by an ancient curse to restlessly haunt the waves.
Motives & Tactics: Haunt, raid, serve, embrace the curse or hope
to free themselves
Diiculty: 12 | Thresholds: 15/20 | HP: 6 | Stress: 2
ATK: +1 | Rusty Weapons: Melee | 2d6+4 phy
Experience: Curse Like a Sailor +4
HP: □ □ □ □ □ □
Stress: □ □
FEATURES
Horde (1d6+2) – Passive: When the Crew has marked half or
more of their HP, their standard attack deals 1d6+2 physical
damage instead.
Ship Bound – Passive: While touching any ship’s surface on open
water, the Crew is immune to becoming Restrained. If the Crew
steps on dry land, they mark 1d4 HP.
Feed the Deep – Passive: When a PC within Very Close range of
the Crew marks a Stress, you gain a Fear.
Share the Curse – Reaction: When a Leader or Solo within Close
range of the Crew takes damage, you can mark a Stress to
redirect the damage to the Crew.
—
—
—
—
No subclasses available.
Answer any of the following, or create your own.
—
Ask one of the following, or improvise.
—
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.