Greater Basilisk
Adversary overview
A many headed, many eyed serpent like beast whose gaze turns flesh too stone.
The journal of monster hunter Alistair Wake has the following to say on basilisks “The origin of these horrific creatures is entirely unknown, but rest assured they are not natural creatures by any right. Cruel, and unnervingly intelligent for their otherwise beast like nature, basilisks are apex predators, feeding on large game and on occasion, mortalkind. The basilisks most famous feature is of course, its petrifying gaze. Starting from the extremities, this bizarre ability can turn an entire body into a substance similar to limestone. Notably however, this ability does affect calcify the brain of the creature in question, and in fact, leaves it perfectly preserved as if creature had never died. A basilisk seems to keep great care in preserving the brains of creatures it calcifies, consuming the head months or even years after the rest of the body. The reason for this behaviour is unknown, though I have my own suspicions regarding it. Thwarting this particularly nettlesome ability is paramount to fighting basilisks, blinding and restraining the creature are particularly effective at achieving this result
Though typicaly solitary hunters, they are known on occasion to appear groups of 2-3, and can be tamed by those brave enough to try (and who have enough food to feed their unending appetite). On one night though, in the town of Iron Falls over 50 years ago, hundreds of basilisks gathered together at a forest of the edge of town. The reason for this event is unknown, though the most common theory is that this was some form of mating event. This is the also the first time I able to find clearly confirmed reports of the Greater Basilisk, truly terrifying variations of the creature, possessing an even more keen intellect, two or more heads, and an albino coloration.
Stat block
Standard attack
Features
Passives
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Ramp Upfear 1
You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Actions
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Rattling Tailfear 1
Spend a Fear to make an attack against a creature within Very Close range, on a success, they take 3d12 + 2 physical mark a Stress and become Taunted until their next successful attack. Taunted creatures have disadvantage on rolls made to attack creatures other than the Basilisk.
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Spit Bilestress 1
Mark a Stress to make an attack against a creature within far range, on a success, the target takes 4d12 physical damage, and must mark an Armor Slot without receiving the benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.
Reactions
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Momentum
When the Basilisk makes a successful attack against a PC, you gain a Fear.
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Petrifying Gazefear 1
When the Basilisk takes damage from an attack within Close range, you can spend a Fear to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a Hit Point and starting a Petrification Countdown (4). This countdown ticks down when the Basilisk is attacked. When it triggers, the target must make a death move. If the Basilisk is defeated, all petrification countdowns end.
Motives & tactics
Experiences
- Cruel +4
- Clever +3
Greater Basilisk
Tier 3 bruiser
A many headed, many eyed serpent like beast whose gaze turns flesh too stone.
Motives & Tactics: Petrify, Consume, Taunt, Worship
Difficulty: 17 | Thresholds: 20 / 36 | HP: 8 | Stress: 5
ATK: +4 | Shattering Bite: Melee | 3d12+2 Physical
Experience: Cruel +4, Clever +3
HP:
Stress:
Features
Ramp Up – Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Rattling Tail – Action: Spend a Fear to make an attack against a creature within Very Close range, on a success, they take 3d12 + 2 physical mark a Stress and become Taunted until their next successful attack. Taunted creatures have disadvantage on rolls made to attack creatures other than the Basilisk.
Spit Bile – Action: Mark a Stress to make an attack against a creature within far range, on a success, the target takes 4d12 physical damage, and must mark an Armor Slot without receiving the benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.
Momentum – Reaction: When the Basilisk makes a successful attack against a PC, you gain a Fear.
Petrifying Gaze – Reaction: When the Basilisk takes damage from an attack within Close range, you can spend a Fear to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a Hit Point and starting a Petrification Countdown (4). This countdown ticks down when the Basilisk is attacked. When it triggers, the target must make a death move. If the Basilisk is defeated, all petrification countdowns end.
Greater Basilisk
The journal of monster hunter Alistair Wake has the following to say on basilisks “The origin of these horrific creatures is entirely unknown, but rest assured they are not natural creatures by any right. Cruel, and unnervingly intelligent for their otherwise beast like nature, basilisks are apex predators, feeding on large game and on occasion, mortalkind. The basilisks most famous feature is of course, its petrifying gaze. Starting from the extremities, this bizarre ability can turn an entire body into a substance similar to limestone. Notably however, this ability does affect calcify the brain of the creature in question, and in fact, leaves it perfectly preserved as if creature had never died. A basilisk seems to keep great care in preserving the brains of creatures it calcifies, consuming the head months or even years after the rest of the body. The reason for this behaviour is unknown, though I have my own suspicions regarding it. Thwarting this particularly nettlesome ability is paramount to fighting basilisks, blinding and restraining the creature are particularly effective at achieving this result
Though typicaly solitary hunters, they are known on occasion to appear groups of 2-3, and can be tamed by those brave enough to try (and who have enough food to feed their unending appetite). On one night though, in the town of Iron Falls over 50 years ago, hundreds of basilisks gathered together at a forest of the edge of town. The reason for this event is unknown, though the most common theory is that this was some form of mating event. This is the also the first time I able to find clearly confirmed reports of the Greater Basilisk, truly terrifying variations of the creature, possessing an even more keen intellect, two or more heads, and an albino coloration.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Greater Basilisk Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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