Skip to content

Swamp Dog

Adversary overview

It looks like someone mixed an alligator and a mastiff; large, muscular, scaly, and much faster than it has any right to be.

Stat block

Tier
1
Type
Bruiser
Difficulty
12
HP
6
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 1d12+2
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Chomp
    stress 1

    Mark 1 Stress to bite down with terrifying force on a target. Make a standard attack. If successful, the target takes 1d12+3 physical damage and becomes Vulnerable until they succeed on a Strength Reaction Roll.

  • Death Roll
    fear 1

    Spend 1 Fear to make a standard attack against a Vulnerable creature in Melee range. If successful, the target takes normal damage and is Restrained until they mark a Stress to shake themselves free.

Reactions

  • Dive Under
    stress 1

    After taking damage, mark a Stress to become Hidden as you slink beneath the murky waters and mud.

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Emerge from the depths Grab with maw Drag under

Experiences

  • Blend in +2

Swamp Dog

Tier 1 bruiser

It looks like someone mixed an alligator and a mastiff; large, muscular, scaly, and much faster than it has any right to be.

Motives & Tactics: Emerge from the depths, Grab with maw, Drag under

Difficulty: 12 | Thresholds: 7/14 | HP: 6 | Stress: 3

ATK: +2 | Bite: Melee | 1d12+2 Physical

Experience: Blend in +2

HP:

STRESS:

Features

Chomp - Action: Mark 1 Stress to bite down with terrifying force on a target. Make a standard attack. If successful, the target takes 1d12+3 physical damage and becomes Vulnerable until they succeed on a Strength Reaction Roll.
Death Roll - Action: Spend 1 Fear to make a standard attack against a Vulnerable creature in Melee range. If successful, the target takes normal damage and is Restrained until they mark a Stress to shake themselves free.
Dive Under - Reaction: After taking damage, mark a Stress to become Hidden as you slink beneath the murky waters and mud.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.