Dark Eco Fragment
Consumables
Designed by ZioPrimar
At a glance
Rarity
Uncommon
Usage / timing
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Stack limit
5
Effect
Make a PRESENCE (25) reaction roll. On a failure, mark 1d4 Stress. Then, choose one of the following:
• Corrupt Minds: Gain a +5 bonus on your next PRESENCE action or reaction roll.
• Dark Prowess: Your Fear dice becomes a d20 on your next action roll.
• Necrotic Damage: Make a FINESSE roll to throw it to a group of adversaries within Far range. Targets you succeed against take 2d10 magic damage and mark 1 Stress. The GM gains 1 Fear.
Usage notes
Using a consumable typically doesn’t require a roll unless stated. Under pressure, the GM may call for an action roll.
About this consumable
Equipment
Dark Eco Fragment
Uncommon
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Make a PRESENCE (25) reaction roll. On a failure, mark 1d4 Stress. Then, choose one of the following:
• Corrupt Minds: Gain a +5 bonus on your next PRESENCE action or reaction roll.
• Dark Prowess: Your Fear dice becomes a d20 on your next action roll.
• Necrotic Damage: Make a FINESSE roll to throw it to a group of adversaries within Far range. Targets you succeed against take 2d10 magic damage and mark 1 Stress. The GM gains 1 Fear.
Daggerheart Compatible. Daggerheart.com
Dark Eco Fragment
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Dark Eco Fragment Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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