Small town
At a glance
Environment overview
A small town out in the wilderness
Potential adversaries
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Features
Passives
passive-
Everyone remembers you
PCs can add a hope to their pool if they can describe catching up with someone that they remember from their time here
Questions- What event did you share with someone back in the day?
- What is a secret you have with someone in town? Why is it coming up now?
- What is a skill or item you have that someone might inquire about?
Actions
action-
You Owe Me
The PC can spend a hope to get a reasonable favor out of one of the townsfolk. However, they do have to describe why the person owes them this favor.
Questions- What did you do for this person in the past?
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Quick Help
If someone calls for help, it arrives in quickly (countdown of 4, every GM spotlight ticks it down 1)
Reactions
reactionAbout this environment
The environment for my starting small town that the PCs are all coming back to, or are from currently.
Small town
Tier 1 Event
A small town out in the wilderness
Impulses: Brings up the past, Everyone knows each others business, Cozy and comforting
Difficulty: 1
Potential Adversaries: —
Features
- What event did you share with someone back in the day?
- What is a secret you have with someone in town? Why is it coming up now?
- What is a skill or item you have that someone might inquire about?
- What did you do for this person in the past?
Small town
The environment for my starting small town that the PCs are all coming back to, or are from currently.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Small town Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.