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Executioners Guild • Poisoners Guild

Subclasses Designed by battybright

Designed for class

Assassin
Homebrew class
Assassin

Subclass details

Executioners Guild

Spell trait: Agility

Play the Executioners Guild if you want to assassinate targets efficiently.

Foundation
Tier 1

First Strike: The first time in a scene you succeed on an attack roll, double the damage of the attack.

Ambush: Your "Marked for Death" features uses d6s instead of d4s.

Specialization
Tier 2

Death Strike: When you deal Severe damage to a creature, you can mark a Stress to make them mark an additional Hit Point.

Scorpion's Poise: You gain a +2 bonus to your Evasion against any attack made by a creature Marked for Death.

Mastery
Tier 3

True Strike: Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.

Backstab: Your "Marked for Death" features uses d8s instead of d6s.

Poisoners Guild

Spell trait: Knowledge

Play the Poisoners Guild if you want to use a variety of venoms and toxins.

Foundation
Tier 1

Toxic Concoctions: Mark a Stress to add 1d4+1 tokens to this card. You know these poisons:

  • Gorgon's Root: The target gains a permanent -1 penalty to their Difficulty. This can only affect them once.

  • Grave Spore: The target must also mark a Stress.

  • Leech Weed: Gain a +1d6 bonus to damage on this attack.

Envenomate: When you make a successful weapon attack, you can spend a token from this card to afflict the target with a known poison's effect.

Specialization
Tier 2

Poison Compendium: You also know these poisons:

  • Midnight's Veil: The target gains a permanent -2 penalty to attack rolls. This can only affect them once.

  • Ghost Petal: Permanently decrease the damage dice of the target's standard attack by one step (d10 to d8, d8 to d6, etc.). This can only affect them once.

Adder's Blessing: You are immune to poisons and other toxins.

Mastery
Tier 3

Venomancer: You also know these poisons:

  • Blight Seed: The target gains a permanent -3 penalty to their damage thresholds. This can only affect them once.

  • Fear Leaf: The attack gains a damage bonus equal to the result of your Fear Die.

Twin Fang: When you afflict a target with a known poison's effect, you can spend an additional token to inflict the effect of a second known poison.

Printable cards

Foundation / Specialization / Mastery
Assassin

Executioners Guild

Foundation

SPELLCAST TRAIT: Agility

First Strike: The first time in a scene you succeed on an attack roll, double the damage of the attack.

Ambush: Your "Marked for Death" features uses d6s instead of d4s.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Assassin

Executioners Guild

Specialization

Death Strike: When you deal Severe damage to a creature, you can mark a Stress to make them mark an additional Hit Point.

Scorpion's Poise: You gain a +2 bonus to your Evasion against any attack made by a creature Marked for Death.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Assassin

Executioners Guild

Mastery

True Strike: Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.

Backstab: Your "Marked for Death" features uses d8s instead of d6s.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Assassin

Poisoners Guild

Foundation

SPELLCAST TRAIT: Knowledge

Toxic Concoctions: Mark a Stress to add 1d4+1 tokens to this card. You know these poisons:

  • Gorgon's Root: The target gains a permanent -1 penalty to their Difficulty. This can only affect them once.

  • Grave Spore: The target must also mark a Stress.

  • Leech Weed: Gain a +1d6 bonus to damage on this attack.

Envenomate: When you make a successful weapon attack, you can spend a token from this card to afflict the target with a known poison's effect.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Assassin

Poisoners Guild

Specialization

Poison Compendium: You also know these poisons:

  • Midnight's Veil: The target gains a permanent -2 penalty to attack rolls. This can only affect them once.

  • Ghost Petal: Permanently decrease the damage dice of the target's standard attack by one step (d10 to d8, d8 to d6, etc.). This can only affect them once.

Adder's Blessing: You are immune to poisons and other toxins.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Assassin

Poisoners Guild

Mastery

Venomancer: You also know these poisons:

  • Blight Seed: The target gains a permanent -3 penalty to their damage thresholds. This can only affect them once.

  • Fear Leaf: The attack gains a damage bonus equal to the result of your Fear Die.

Twin Fang: When you afflict a target with a known poison's effect, you can spend an additional token to inflict the effect of a second known poison.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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