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Dream Origin

Subclasses Designed by Chapo the Dog

About these subclasses

My entry for Azu the Bard’s weekly community homebrew challenge. Thanks to The Gemmy Raven for the artwork!!

Designed for class

Sorcerer image
Core class
Sorcerer

Subclass details

Dream Origin

Dream Origin

Spell trait: Instinct

Delve into dreams to inspire, gather intelligence, or induce nightmares.

Foundation
Tier 1

Slumber: Make a Spellcast roll against a target in Very Close range. On a success, they fall Asleep until they take damage or the GM spends a Fear to clear this condition.

Dream Delve: You can touch an Asleep creature and spend a Hope to delve into their dreams. You cannot target the same creature more than once per rest. Choose one of the following options.

-Influence: you gain advantage on your next Instinct, Presence, or Knowledge roll against the target.

-Information: at GM discretion, you learn one small piece of information the target knows.

-Inspire: the target gains advantage on one action roll of their choice before their next rest.

Specialization
Tier 2

Deep Slumber: When you successfully use your "Slumber" feature, you can mark up to 2 Stress. The Asleep condition doesn't end until the target has taken damage an amount of times or the GM has spent an amount of Fear equal to 1 plus the number of Stress you marked.

Nightmare: Add the following option to your "Dream Delve."

-Induce Nightmares: mark a Stress to turn the target's dreams into a horrific nightmare, forcing them to mark 1d4+1 Stress.

Mastery
Tier 3

Oneiromancer: When you use "Dream Delve," you can choose to spend 2 Hope to use two different effects. Additionally, add the following options.

-Inception: you implant an idea in the target's mind that it remembers when it awakes and believes is its own idea.

-Insight: you gain an Experience at a +4 bonus relevant to the target's dreams. This lasts until your next rest or until you use this ability to gain a different Experience.

Printable cards

Foundation / Specialization / Mastery
Dream Origin
Sorcerer

Dream Origin

Foundation

SPELLCAST TRAIT: Instinct

Slumber: Make a Spellcast roll against a target in Very Close range. On a success, they fall Asleep until they take damage or the GM spends a Fear to clear this condition.

Dream Delve: You can touch an Asleep creature and spend a Hope to delve into their dreams. You cannot target the same creature more than once per rest. Choose one of the following options.

-Influence: you gain advantage on your next Instinct, Presence, or Knowledge roll against the target.

-Information: at GM discretion, you learn one small piece of information the target knows.

-Inspire: the target gains advantage on one action roll of their choice before their next rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dream Origin
Sorcerer

Dream Origin

Specialization

Deep Slumber: When you successfully use your "Slumber" feature, you can mark up to 2 Stress. The Asleep condition doesn't end until the target has taken damage an amount of times or the GM has spent an amount of Fear equal to 1 plus the number of Stress you marked.

Nightmare: Add the following option to your "Dream Delve."

-Induce Nightmares: mark a Stress to turn the target's dreams into a horrific nightmare, forcing them to mark 1d4+1 Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dream Origin
Sorcerer

Dream Origin

Mastery

Oneiromancer: When you use "Dream Delve," you can choose to spend 2 Hope to use two different effects. Additionally, add the following options.

-Inception: you implant an idea in the target's mind that it remembers when it awakes and believes is its own idea.

-Insight: you gain an Experience at a +4 bonus relevant to the target's dreams. This lasts until your next rest or until you use this ability to gain a different Experience.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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