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School of the Old Ones

Subclasses Designed by Chapo the Dog

About these subclasses

Utilizing u/NeuroBordeaux’s transformation card from last week’s challenge, we have a wizard subclass who gains the transformation card right away, similar to the Order of the Lycan Blood Hunter, and extends upon it to access otherworldly knowledge and induce madness in their enemies.
Art by Tara Quinn, aka The Gemmy Raven.

Designed for class

Wizard image
Core class
Wizard

Subclass details

School of the Old Ones

School of the Old Ones

Spell trait: Knowledge

Share your mind with an alien intelligence to gain ultimate understanding.

Foundation
Tier 1

Host: You have a being of alien intelligence sharing your consciousness. Take the Mind Symbiosis Transformation card. If you roll a 6 on Parasitic Interference, you do not gain disadvantage and instead gain a +1 bonus to your Knowledge trait until your next rest.

Otherworldly Knowledge: When making a non-attack Knowledge roll, mark a Stress to use a d20 as your Fear die.

Specialization
Tier 2

Maddening Display: You can use Prestidigitation to create a madness-inducing display. Make a Spellcast roll against a target in Very Close range. On a success, mark a Stress to make the target temporarily Mad. While Mad, whenever they are spotlighted they must roll a d6 to determine how they act:

  1. They are compelled to injure themselves, dealing their standard attack damage.

  2. They spend their spotlight engaging in odd behavior - giggling, eating dirt, babbling incoherently, etc.

  3. They run from you and become Vulnerable.

  4. They attack the nearest creature.

  5. They become Restrained but otherwise may act normally.

  6. They mark a Stress but may act normally.

Mastery
Tier 3

Extend Madness: Once per long rest, when you successfully use Maddening Display, spend any number of Hope and place an equal amount of tokens on this card. The GM must spend additional Fear equal to the amount of tokens to clear the Mad condition from the target creature. Remove a token each time the creature is spotlighted.

Perfect Symbiosis: Your Dual Consciousness transformation feature triggers on a roll of 3, 4, 5, or 6.

Printable cards

Foundation / Specialization / Mastery
School of the Old Ones
Wizard

School of the Old Ones

Foundation

SPELLCAST TRAIT: Knowledge

Host: You have a being of alien intelligence sharing your consciousness. Take the Mind Symbiosis Transformation card. If you roll a 6 on Parasitic Interference, you do not gain disadvantage and instead gain a +1 bonus to your Knowledge trait until your next rest.

Otherworldly Knowledge: When making a non-attack Knowledge roll, mark a Stress to use a d20 as your Fear die.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
School of the Old Ones
Wizard

School of the Old Ones

Specialization

Maddening Display: You can use Prestidigitation to create a madness-inducing display. Make a Spellcast roll against a target in Very Close range. On a success, mark a Stress to make the target temporarily Mad. While Mad, whenever they are spotlighted they must roll a d6 to determine how they act:

  1. They are compelled to injure themselves, dealing their standard attack damage.

  2. They spend their spotlight engaging in odd behavior - giggling, eating dirt, babbling incoherently, etc.

  3. They run from you and become Vulnerable.

  4. They attack the nearest creature.

  5. They become Restrained but otherwise may act normally.

  6. They mark a Stress but may act normally.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
School of the Old Ones
Wizard

School of the Old Ones

Mastery

Extend Madness: Once per long rest, when you successfully use Maddening Display, spend any number of Hope and place an equal amount of tokens on this card. The GM must spend additional Fear equal to the amount of tokens to clear the Mad condition from the target creature. Remove a token each time the creature is spotlighted.

Perfect Symbiosis: Your Dual Consciousness transformation feature triggers on a roll of 3, 4, 5, or 6.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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