The city of Ashwind has fallen and the protective beacon of light that shields it from the shadows no longer burns.
Embark on the first of four adventures in the Era of Shadows, an AoU-inspired mini-campaign that asks your players to make difficult decisions about life, death, and morality in a land left in shadows, far from the protection of the gods.
In this first adventure, the party arrives at the once bountiful village of Ashwind to find it overrun by undead and must decide what to do when the fate of a powerful Oracle lies in their hands.
This produce comes with the following:
- 7 Adversaries from Adversaries in the Era of Shadows (available here: https://heartofdaggers.com/products/adversaries-in-the-era-of-shadows/)
- 2 new Environments
- 1 new wild card
Created by Chris Davidson, one of the authors of Incredible Creatures, RightKnight's Guide to Making Custom Adversaries, and Additional Writer for the Daggerheart Core Rule Book.
This adventure is part 1 of "A Light in the Dark", a mini campaign that takes a party from levels 1-4, focusing on heartwrenching decisions and difficult outcomes. It has multiple adventure hooks and conclusions to the story with suggestions for the GM on where to take the tale afterwards. other parts are intended to be playable in no particular order, but will be released as they are completed.
Homebrew Vault
