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Flareon ((No. 136) Fire)

Adversaries Designed by Shield's Rest

Adversary overview

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
3
Type
Standard
Difficulty
9
HP
5
Stress
5
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
23
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Ember
Range: Close
Damage: 3d6+6 Fire Type Damage
Attack Mod: +6
Damage Type: Magical

Features

Passives

Actions

  • Roar
    fear 1

    Your Pokémon makes an intimidating roar. Make a Attack Roll against a target within Close range. On a success, spend a Fear to frighten the target. A frightened creature makes every effort to get away or run to its trainer. That creature must return to safety before it can fight again.

  • Quick Attack
    fear 1

    Spend a Fear to attack first, no matter what your Evasion Score is. When you do, make an Attack Roll. On a Success, you deal 3d4+2 Normal Type damage.

  • Howl
    fear 1

    Spend a Fear to raise the Attack Bonus of this Pokémon and its allies within Close range by 1. This effect can stack up to 3 times and lasts for the scene.

  • Flamethrower
    fear 2

    Spend 2 Fear to charge up Flamethrower. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 3D8+6 Fire Type damage.

Reactions

Motives & tactics

Fierce Burn Target Protective

Experiences

Flareon ((No. 136) Fire)

Tier 3 standard

Motives & Tactics: Fierce, Burn Target, Protective

Difficulty: 9 | Thresholds: 11 / 23 | HP: 5 | Stress: 5

ATK: +6 | Ember: Close | 3d6+6 Fire Type Damage Magical

Experience:

HP:

Stress:

Features

Roar – Action: Your Pokémon makes an intimidating roar. Make a Attack Roll against a target within Close range. On a success, spend a Fear to frighten the target. A frightened creature makes every effort to get away or run to its trainer. That creature must return to safety before it can fight again.

Quick Attack – Action: Spend a Fear to attack first, no matter what your Evasion Score is. When you do, make an Attack Roll. On a Success, you deal 3d4+2 Normal Type damage.

Howl – Action: Spend a Fear to raise the Attack Bonus of this Pokémon and its allies within Close range by 1. This effect can stack up to 3 times and lasts for the scene.

Flamethrower – Action: Spend 2 Fear to charge up Flamethrower. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 3D8+6 Fire Type damage.

Discussion

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