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Lupine Wraith

Adversaries Designed by Tim Roddick-Hull

Adversary overview

A wolf reanimated by the powerful druidic magic of Veridia. Its glowing green eyes search out prey that it will hunt tenaciously.

The Lupine Wraith was once the faithful companion of a high ranking member of the Veridian people. However, when that civilisation ended, it became cursed by the magical fallout to linger behind, guarding the domain of its former friend until someone can finally lay it to rest…

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
8
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
18
Major Damage — Mark 2 HP Major
Mark 2 HP
30
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Haunted Maw
Range: Melee
Damage: 1d8+5 mag & 1d10+2 phy
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Fearful Visage

    If a PC fails an attack roll against the Lupine Wraith, they must pass a Presence reaction roll or mark a Stress

  • Momentum

    When the Lupine Wraith makes a successful attack against a PC, you gain a Fear

  • Relentless (2)

    The Lupine Wraith can be spotlighted twice per GM turn, spending Fear to do so as normal.

Actions

  • Lingering Crunch
    stress 1

    Mark a Stress to make an attack roll. If it hits, deal 2d10+8 magic damage. In addition, if it hits you may spend a Fear to give the target the Cursed condition and start a countdown of D6. While Cursed, all action rolls are made at disadvantage. When the target makes an action roll, the countdown decreases by 1. The Cursed condition is removed when the countdown ends or when the scene ends.

Reactions

Motives & tactics

Hunt Stalk Maul

Experiences

  • Hunting Instincts +3

Lupine Wraith

Tier 2 solo

A wolf reanimated by the powerful druidic magic of Veridia. Its glowing green eyes search out prey that it will hunt tenaciously.

Motives & Tactics: Hunt, Stalk, Maul

Difficulty: 15 | Thresholds: 18 / 30 | HP: 8 | Stress: 5

ATK: +4 | Haunted Maw: Melee | 1d8+5 mag & 1d10+2 phy Physical

Experience: Hunting Instincts +3

Features

Lingering Crunch – Action: Mark a Stress to make an attack roll. If it hits, deal 2d10+8 magic damage. In addition, if it hits you may spend a Fear to give the target the Cursed condition and start a countdown of D6. While Cursed, all action rolls are made at disadvantage. When the target makes an action roll, the countdown decreases by 1. The Cursed condition is removed when the countdown ends or when the scene ends.

Fearful Visage – Passive: If a PC fails an attack roll against the Lupine Wraith, they must pass a Presence reaction roll or mark a Stress

Momentum – Passive: When the Lupine Wraith makes a successful attack against a PC, you gain a Fear

Relentless (2) – Passive: The Lupine Wraith can be spotlighted twice per GM turn, spending Fear to do so as normal.

Discussion

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