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Alchemist

Classes Designed by Chapo the Dog

About this class

Practitioners of magic, science, and natural philosophy, alchemists blend a thorough knowledge of chemistry, animal and plant-based toxins, and arcane remedies with an insatiable desire for experimentation. Often working with unstable and volatile substances or extracting venom from dangerous creatures, many have sustained some sort of permanent injury in the pursuit of their craft. However, this does not dampen the dedication of the true alchemist and they trudge forward, pushing the limits of spellcraft, nature, and their own bodies in their search for greatness.

Domains

Core domain
Codex
Core domain
Sage

Starting stats

Evasion
11
Hit points
5

Hope feature

Unstable Enhancement
Spend 3 Hope to create and consume a concoction that transforms you into a more powerful version of yourself. Increase a trait of your choice by 1d4. Then, roll a d6 and decrease the corresponding trait by 1d4: 1 - Agility 2 - Strength 3 - Finesse 4 - Instinct 5 - Presence 6 - Knowledge. Reroll if you rolled the improved trait. Describe how your character changes. This lasts until your next rest or until you use this feature again.

Class features

  • Remedy

    You can create a potion, pill, salve, or something similar that provides a minor benefit or effect, such as relieving some pain, enhancing wakefulness, hastening sobriety, creating pleasant sensations, or allowing restful sleep.

  • Transmute Armor

    Once per rest, you can touch a suit of armor to alter the material, making it harder and more resistant to damage. Anyone wearing the armor gains a number of Transmutation Dice (d4s) equal to your tier. When receiving incoming damage, roll the pool of Transmutation Dice and reduce the damage by the result. If any of the dice roll a 4, remove that die from the pool after reducing the damage for that instance. Otherwise, this lasts until your next rest.

Class items

  • A portable laboratory or a transmutation symbol permanently etched on your skin or gear.

Character questions

Background prompts

  1. What did you witness that first sparked your curiosity about alchemy?
  2. What accident did you cause in the pursuit of alchemy and what lasting effect did it have?
  3. What alchemical wonder have you dedicated yourself to studying and, one day, creating?

Connection prompts

  1. What small remedy do you regularly ask me to make?
  2. What obscure topic do we share an interest in?
  3. What quirk do I have that you find odd?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.