Apothecary
Spell trait: KnowledgePlay an Apothecary if you want to concoct beneficial potions and debilitating poisons.
Potion Maker: Instead of a potion, you begin with one Potion Recipe - Minor Health or Minor Stamina. Once per rest, spend a Hope to create a consumable from a recipe as a bonus downtime move.
Toxic Grenade: After a long rest, place a number of tokens equal to your Spellcast trait on this card. Spend a token to throw a capsule within Close range that explodes and releases a toxic substance upon impact. Make a Spellcast roll against all targets within Very Close range of the detonation point. Those you succeed against become temporarily Afflicted. While Afflicted, they mark a Stress each time they act. When you take a long rest, clear unspent tokens.
Potion Master: For all health and stamina potions you create, the imbiber may roll the d4 twice and take the better result.
Disorienting Toxin: Mark a Stress to make one target affected by your "Toxic Grenade" have disadvantage on all their action rolls. This ends when their Afflicted condition is cleared.
Corrosive Toxin: Mark a Stress to make all adversaries affected by your "Toxic Grenade" also gain a -1 penalty to their Difficulty as the toxin eats away at their armor or hide. This penalty remains after the Afflicted condition is cleared but does not stack with itself.
Stimulant: Once per rest, mark a Stress to use a "Toxic Grenade" to create a substance that invigorates you and your allies instead. All targets in the affected area gain a Hope and have advantage on their next action roll.
