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Adversary
Villains, beasts & encounter kits.
Ancestry
Lineages, traits & culture notes.
Armor
Tier, thresholds, and unique features.
Class
Domains, starting stats & features.
Community
Towns, factions & social ties.
Consumable
Potions, scrolls & single-use boons.
Domain
Add a thematic pillar to play.
Environment
Biomes, hazards, & travel
Item
Relics, accessories & tools.
NPC
Motives, difficulty & reactive features.
Subclass
Foundation, Specialization & Mastery.
Weapon
Traits, range, damage & a signature feature.