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Daggerheart heroes setting out on an adventure

Daggerheart Adventures

A home for Daggerheart adventures written by the community. Browse ready-to-run one-shots, campaigns, and encounters.

Campaign

Motherboard

Among the ancient ruins of the fallen world, the great walled cities of the Echo Vale sit as bastions of hope in an otherwise hostile land. Utilizing technology powered by a mysterious language that runs through metal threads tethered high above the valley, these citadels insulate their citizens from the Wastes, where autonomous machines roam wild and massive wandering cities scour the land for scrap. But when a malicious virus infects the machine beasts that work alongside the people of the valley, the once-docile creations turn violent. In a Motherboard campaign, you'll use technology instead of magic as you play extraordinary heroes leaving the safety of the walled cities to travel the Wastes and bring peace to the Vale once more.

Dwayne at The Tabletop Tavern Dwayne at The Tabletop Tavern Tier 1
Not rated yet
Campaign

Lost Cartographer’s Repository

Loking for 10 elemental stones

Fabi Cruz Fabi Cruz Tier 1
Not rated yet
Campaign

Behemoth Quest

" You are wandering explorers who have traveled far from your homeland. It was overrun by monsters and creatures from unknown places. It was if nature had turned against you and forced your community to flee its home. You have been traveling for so long now but hope has emerged. Beyond the wastelands at the fringes of your land a new pasture rises up. A land filled with forests, rivers, lakes and even sand covered rocks and endless dunes. Beyond that is even more unexplored nature inviting you to claim it as your own and start again. As your airship touches down in this new land you cant help but wonder if the dangers you sought to outrun has followed you to this new paradise..." Behemoth Quest is a campaign that throws you into a unknown land with only a limited amount of resources at your disposal and a complete lack of knowledge of the greater world around you. You need to start with the basics...create shelter and a home for yourselves and your fellow explorers. Find food and start an expedition. Are there others like you who have found this new land and if so can they be trusted? What will you do to survive and will you forget the past or carry it forward into this new land?

Dwayne at The Tabletop Tavern Dwayne at The Tabletop Tavern Tier 1
Not rated yet
Campaign

Royal Nightmare

curse is driving people in town into a rage and it seems to target students specifically. The first instance occurred during summer break and they seem to only become more frequent. Is the source of the curse the new building in town? Or is it Scadán Dearg,, the creepy new sorcerer teacher in town?

Idan Katz Idan Katz Tier 1
★ 5.0 (1)
Campaign

Dungeons & Diners

Fables & Fumbles Fables & Fumbles Tier 1
Not rated yet
Campaign

O Olho da Mandíbula

O grupo secreto Dama de Ferro foi formado com o intuito de defender os interesses da Aliança. Composto por Garena, Draconikus, Calíope, Lara Mariah, Bóreas, Taliah, RQZ e Sarael, a Dama de Ferro combate ameaças que fragilizam os planos materiais e espirituais. Evitando que a invasão de Umbralia aconteça outra vez.

twice twice Tier 2
★ 5.0 (1)
Campaign

Campaign One

Something something.

ZM Cs ZM Cs Tier 1
Not rated yet
One-shot

The Sablewood Messengers

Welcome to Daggerheart! In this quickstart adventure, you'll find the tools you need to play your first session of the game. This document does not contain every rule, so we highly recommend having the core rulebook accessible. Before you begin, you'll need 3-6 players. 2-5 of those players will be PCs, or player characters. They will create a character who will inhabit the world. One player will be the game master, or GM, who is in charge of representing the world at large, asking questions, adjudicating dice rolls, and leading the narrative. In normal play, PCs would make their own characters and the GM would build their own story. For the quickstart adventure, both portions are already prepared. We highly recommend the GM read through each page on their own before players arrive. For more information about the game, or to purchase the core rulebook, visit us at www.daggerheart.com. Aventure link: https://www.daggerheart.com/wp-content/uploads/2025/05/Quickstart-Adventure-5-20-2025.pdf - This document features 5 pre-made characters and step-by-step instructions to guide both GMs and players through an adventure.

Guilherme Ochsendorf Guilherme Ochsendorf Tier 1
★ 4.8 (6)
One-shot

The Healer’s Legacy

The Stygian forest has grown wild, and the creatures within corrupted and violent. The rapid growth has cut the outpost town of Sanara off from the world. The famed Healer of Sanara calls the PCs for a final confession...

Chapo the Dog Chapo the Dog Tier 1
★ 5.0 (1)
One-shot

Delve into a Fresh Dungeon

In a setting similar to Dungeon meshi or the many Dungeon crawler type Manhwa, your party will dive into an adventure in a newly appeared dungeon to try and complete a quest to save the previous party who TPKed.

Samantha Bennett Samantha Bennett Tier 1
★ 5.0 (1)
Campaign

Dragon World

A group of companions travel across a broken land to strike down an emerging evil from the past... "In the decades following the "War of the Lance" alien dragons, who were much larger, malevolent, and powerful than any of the native Krynn dragons came to this world, and claimed much of the continent of Ansalon. Each one took a portion of the world as their domain, and began to purge the native dragons. Many were killed, but some swore to serve the Overlords, and their lives were spared. During this time, all of the metallic dragons, save one, disappeared from Krynn completely. The land of "Desolation" formerly known as Goodlund. As history tells it during the age of mortals the land was taken over by a Dragon Overlord known as " Malystryx" who reshaped the land to suit her draconic tastes. The land grew much hotter, with mountains that literally sprang out of the ground. The land formerly known as Goodlund came to be called the Desolation. In 421 AC (38 SC), Malystryx was killed during the War of Souls. With her death, it is uncertain what will become of her domain. Goblins, draconians, and ogres still wander the land in their tribes, with a few human and kender settlements along the coastline... Our story begins a hundred years after the death of Malystryx... "

Dwayne at The Tabletop Tavern Dwayne at The Tabletop Tavern Tier 1
★ 5.0 (2)
One-shot

Krampusnacht

The old ways have faded, but the old gods remain. And they are angry. A party from the Adventurer's Guild has been sent into the mountains to investigate a ceaseless snowstorm. They'll clear the pass for solstice celebrants-or die trying.

Dandelev Dandelev Tier 1
★ 5.0 (2)

Adventures designed for Daggerheart

Start a brand-new adventure, grab a ready-to-run story, or reflavor something from the community. The Adventure Builder keeps everything organised, and exporting to PDF makes running at your table simple.

Group of adventurers preparing for a quest

Ready to tell a new story?

Bring your Daggerheart adventures to life

Use the Adventure Builder to create an easy to follow adventure – organise your acts, chapters, scenes, characters and more!

What is the Adventures hub?

A collection of curated adventures

Every adventure in this hub is built with our Adventure Builder. Acts and chapters keep the story moving.

You can run an adventure exactly as written, or use it as a frame for your own ideas. Swap locations, reskin factions, and rewrite hooks while still benefiting from a clear, easy-to-follow layout.

Built in the Adventure Builder

Use the builder to add acts, chapters, locations, characters, factions, images, and threats. Link NPCs to scenes, attach maps, and keep all your prep in one place instead of scattered documents.

Session zero ready

Adventures include session zero guidance: tone notes, lines and veils, and prompts to tie characters directly into the opening scenes.

Export, print, and share

Export Adventures to a clean, table-ready PDF layout, or keep the builder open during play to jump between scenes, locations, and NPCs.

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