Skip to content

Purified Ore Antarean Angel

Adversaries Designed by Teranon • Art by Teranon via HeroForge

Adversary overview

A hulking figure made (mostly) of refined ores.

A construct of shifting metal found in Hollow Base, grafted through unknown means to the petrified head of a dead simiah seraph.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
8
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
27
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Purified Greatxe
Range: Very Close
Damage: 2d12+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Shield
    stress 1

    Mark a Stress to reduce incoming damage by 2d6.

Actions

  • Move as Unit
    fear 1

    Spend a Fear to spotlight both Purfied Ore Angels simultaneously.

  • Searing Lunge
    stress 1

    Mark a Stress to attack a target within Far range. On a success, deal 2d8 physical damage and knock the target over. The target is Restrained and Vulnerable until they succeed a Strength or Finesse roll against the Angel's difficulty, or until the Angel moves out of Very Close range with them.

  • Antares Imbued
    fear 1

    You must spend a Fear to spotlight the Angel. While spotlighted, they can make their standard attack against all targets within range. Any targets the Angel succeeds against take 3d12+4 magic damage.

Reactions

  • Armshift
    fear 1

    If at any point the Angel is disarmed, spend a Fear to immediately regrow its weapon. The removed weapon dissolves into metal filings.

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Kill

Experiences

Purified Ore Antarean Angel

Tier 2 solo

A hulking figure made (mostly) of refined ores.

Motives & Tactics: Kill

Difficulty: 15 | Thresholds: 13/27 | HP: 8 | Stress: 5

ATK: +2 | Purified Greatxe: Very Close | 2d12+4 Physical

Experience:

HP:

STRESS:

Features

Shield - Passive: Mark a Stress to reduce incoming damage by 2d6.
Move as Unit - Action: Spend a Fear to spotlight both Purfied Ore Angels simultaneously.
Searing Lunge - Action: Mark a Stress to attack a target within Far range. On a success, deal 2d8 physical damage and knock the target over. The target is Restrained and Vulnerable until they succeed a Strength or Finesse roll against the Angel's difficulty, or until the Angel moves out of Very Close range with them.
Antares Imbued - Action: You must spend a Fear to spotlight the Angel. While spotlighted, they can make their standard attack against all targets within range. Any targets the Angel succeeds against take 3d12+4 magic damage.
Armshift - Reaction: If at any point the Angel is disarmed, spend a Fear to immediately regrow its weapon. The removed weapon dissolves into metal filings.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.