Splendor
Domain overview
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 3 | Spell | Splendid Weapon |
*Spend a Hope* to create a magical weapon that can take the form you wish until your next rest.
*Spend a Hope* to create a magical weapon that can take the form you wish until your next rest. It sheds bright light around it and follows you around. Places tokens equal to your spellcasting trait on this card. Each time you or an ally within Close range deals damage with an attack, you may spend a token on this card and increase the damage by *1d6*. Each time you spend a token, the weapon aids in the attack. |
1 |
| 5 | Spell | Improved Smite |
**Spend 3 Hope** to charge your powerful smite.
**Spend 3 Hope** to charge your powerful smite. When you next successfully attack with a weapon, double the result of your damage roll. This attack deals magic damage regardless of the weapon's damage type. |
2 |
| 6 | Spell | Improved Zone of Protection |
Make a **Spellcast Roll (16)**.
Make a **Spellcast Roll (16)**. Once per long rest on a success, choose a point within Far range and create a visible zone of protection there for all allies within Very Close range of that point. When you do, place a **d4** on this card with the 1 value facing up. When an ally in this zone takes damage, they reduce it by 1 threshold. You then increase the die's value by one. When the die's value would exceed 4, this effect ends. |
2 |
Domain cards
3
Splendid Weapon
*Spend a Hope* to create a magical weapon that can take the form you wish until your next rest. It sheds bright light around it and follows you around. Places tokens equal to your spellcasting trait on this card. Each time you or an ally within Close range deals damage with an attack, you may spend a token on this card and increase the damage by *1d6*. Each time you spend a token, the weapon aids in the attack.
5
Improved Smite
**Spend 3 Hope** to charge your powerful smite. When you next successfully attack with a weapon, double the result of your damage roll. This attack deals magic damage regardless of the weapon's damage type.
6
Improved Zone of Protection
Make a **Spellcast Roll (16)**. Once per long rest on a success, choose a point within Far range and create a visible zone of protection there for all allies within Very Close range of that point.
When you do, place a **d4** on this card with the 1 value facing up. When an ally in this zone takes damage, they reduce it by 1 threshold. You then increase the die's value by one. When the die's value would exceed 4, this effect ends.
Improved Zone of Protection
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Improved Zone of Protection Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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