Fate Carver
Spellcast Trait: InstinctAid the frontline by twisting fate in your favor.
Deny Fortune: You can spend a Prayer Die to instead reduce the result of an adversary's attack roll in Far range by the die's value, after the roll is made.
Moments of Glory: When you make a Tag Team Roll, mark a Stress to turn the chosen roll into a roll with Hope.
Cut Through the Weave: Once per long rest, on a successful attack roll, you can spend a Hope to become temporarily Destined. While Destined, you and allies within Very Close range of you gain advantage on action rolls.
Once per player, while you are Destined, that player may clear a Stress after they make a successful action roll.
Destiny's Edge: Once per long rest, you can spend 3 Hope and a Prayer Die to reduce the GM's Fear by that die's value.