Tide Hag
A powerful hag who twists the incredible power of the ocean towards their dark deeds
Motives & Tactics: Gain knowledge & power, come out on top, survive no matter what, exploit weaknesses, cause suffering
Befuddle: The target has a -2 penalty to all action & reaction rolls. After they make an action roll, they may spend 1 Hope to end this curse.
Drown: The target must make a Knowledge or Instinct Reaction Roll or begin Drowning until the Hag takes Major or greater damage. While "Drowning," the target must mark a Stress every time they make an action roll.
Hopeless: While the target is Cursed, you can mark a Stress when that target rolls with Hope to make the roll be with Fear instead.
Sap Power: The target deals half damage on all damage rolls. After dealing damage, they may give the GM 1 Fear to end the curse.