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Reef Raker

Adversaries Designed by Fable Lane, AdventureLiesAhead • Art by Fable, Adventure Lies Ahead

Adversary overview

These dark, vicious, eel-like creatures are filled with the hate of the Tide Hag that made them, used as devastating combatants that exploit any opening in one's defense.

Tide Hag: https://heartofdaggers.com/homebrew/adversaries/tide-hag/

Stat block

Tier
2
Type
Skulk
Difficulty
12
HP
5
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite and Tear
Range: Very Close
Damage: 2d8+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Hidden by the Deep

    The Raker is considered Hidden while within darkness.

  • Eletric Hide

    If a creature misses an Attack Roll against the Raker, they must mark a Stress or you gain a Fear.

Actions

  • Savage the Weak
    stress 1

    Mark a Stress to make a Standard Attack against a Restrained or Vulnerable creature. On a success, deal double damage to the target, and another Adversary within Very Close range may take the Spotlight, as an additional GM Move without spending Fear, to make a Standard Attack against them.

Reactions

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Evolutions

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Motives & tactics

Feast serve creator strike from the shadows surround

Experiences

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Reef Raker

Tier 2 skulk

These dark, vicious, eel-like creatures are filled with the hate of the Tide Hag that made them, used as devastating combatants that exploit any opening in one's defense.

Motives & Tactics: Feast, serve creator, strike from the shadows, surround

Difficulty: 12 | Thresholds: 7/15 | HP: 5 | Stress: 3

ATK: +2 | Bite and Tear: Very Close | 2d8+3 Physical

Experience: —

HP:

STRESS:

Features

Hidden by the Deep - Passive: The Raker is considered Hidden while within darkness.
Eletric Hide - Passive: If a creature misses an Attack Roll against the Raker, they must mark a Stress or you gain a Fear.
Savage the Weak - Action: Mark a Stress to make a Standard Attack against a Restrained or Vulnerable creature. On a success, deal double damage to the target, and another Adversary within Very Close range may take the Spotlight, as an additional GM Move without spending Fear, to make a Standard Attack against them.

Discussion

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