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Tide Thrall

Adversaries Designed by Fable Lane, AdventureLiesAhead • Art by Fable, Adventure Lies Ahead

Adversary overview

A horrifying abomination of what was once mortal fused with deep sea prey, bound to will of a Tide Hag.

Tide Hag: https://heartofdaggers.com/homebrew/adversaries/tide-hag/

Stat block

Tier
2
Type
Minion
Difficulty
12
HP
1
Stress
2
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Waterlogged Limbs
Range: Melee
Damage: 5
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Horrifying

    Targets who mark HP from the Thrall's attacks must also mark a Stress.

  • Minion (5)

    The Minion is defeated when they take any damage. For every 5 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.

Reactions

—

Evolutions

—

Motives & tactics

Alert allies swarm and drown serve creator

Experiences

—

Tide Thrall

Tier 2 minion

A horrifying abomination of what was once mortal fused with deep sea prey, bound to will of a Tide Hag.

Motives & Tactics: Alert allies, swarm and drown, serve creator

Difficulty: 12 | Thresholds: 1/1 | HP: 1 | Stress: 2

ATK: 0 | Waterlogged Limbs: Melee | 5 Physical

Experience: —

HP:

STRESS:

Features

Horrifying - Passive: Targets who mark HP from the Thrall's attacks must also mark a Stress.
Minion (5) - Passive: The Minion is defeated when they take any damage. For every 5 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.

Discussion

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