The watcher’s dream
Environment overview
The Watcher, an entity from another plane, came to the world to learn about the lives of mortals. To do so, they enter the dreams of adventurers and pull them into a shared dream to observe their memories and experiences firsthand.
Potential adversaries
Features
Passives
passive-
Dream Team
When the PCs are asleep, every PC shares the same soothing dream woven from their memories. Guide the players through different scenes, revisiting the past and introducing NPCs from their lives.
Questions- Which aspect of your prior dream do you bring to the shared one?
- Which former acquaintance of yours shows up in the dream and why?
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Pleasing The Watcher
When the PCs finish playing out a scene, place a dream token on this environment as the Watcher is pleased by what they witness.
Questions- What did you learn about your friends through this shared dream that surprises you?
- What does this memory or dream reveal about yourself?
Actions
action-
Lessons from Hardship
Spend a Fear to introduce a challenge or a conflict focused on one PC. A successful roll to overcome the challenge will cause the PC to become Lucid. While Lucid, a PC is aware that they are in a dream and may help an ally without spending a Hope.
Questions- How do you realize you are in a dream?
- What fear or unresolved conflict from your past suddenly manifests before you?
Reactions
reaction-
A Way Out
When all PCs currently in the dream gain the Lucid condition, they may wake up again. Additionally, a PC may wake up when they mark their last Stress slot.
Questions- What do you do to leave the dream again?
- Why do you want to spend more time in the dream instead?
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Watcher's Boon
When the players are leaving the dream and there are 3 dream tokens on this environment, they gain the "Oracle Bracelet" item.
Questions- How does the bracelet manifest in the real world?
- What are your feelings after having shared a dream?
About this environment
The watcher’s dream
Tier 2 Event
The Watcher, an entity from another plane, came to the world to learn about the lives of mortals. To do so, they enter the dreams of adventurers and pull them into a shared dream to observe their memories and experiences firsthand.
Impulses: Learn from the past, empathize, dream, reach for the impossible
Difficulty: 14
Potential Adversaries: none
Features
- Which aspect of your prior dream do you bring to the shared one?
- Which former acquaintance of yours shows up in the dream and why?
- What did you learn about your friends through this shared dream that surprises you?
- What does this memory or dream reveal about yourself?
- How do you realize you are in a dream?
- What fear or unresolved conflict from your past suddenly manifests before you?
- What do you do to leave the dream again?
- Why do you want to spend more time in the dream instead?
- How does the bracelet manifest in the real world?
- What are your feelings after having shared a dream?
The watcher’s dream
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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The watcher’s dream Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.