Odyssean
Spellcast Trait: FinessePlay the Odyssean if you want to look like a disciplined soldier, utilizing tactical plans and clever fey schemes to outwit your foes on the battlefield.
Crafty & Collected Leader: You can devise three different types of plans for your party to follow, once each per long rest:
Concealed Approach: You and all allies within Close range have Advantage on rolls to hide or sneak until the scene ends or an ally is spotted.
Convincing Approach: You and all allies within Close range gain a +2 bonus to Finesse rolls until the scene ends.
Conniving Approach: You and all allies have Advantage on attack rolls against adversaries until succeeding on an attack roll. An adversary can only take damage once from attacks utilizing this benefit.
Calculating Charmer: You can use your Finesse trait instead of Presence when making Action Rolls to charm, perform, or deceive.
Quick Thinking: After you make a Finesse Roll, you can mark a Stress to swap the results of your Hope and Fear Dice.
Tactical Gambit: When you succeed on an attack roll that deals Sneak Attack damage, you can apply any number of the following tactical effects to the target:
Impair: Mark a Stress to make the target temporarily Vulnerable.
Distract: Spend a Hope to temporarily Distract the adversary, preventing them from using their reaction features.
Clever as the Gods: You are immune to mind-reading, tracking magic, or mental intrusion.
Tactical Mastery: When you choose a tactical effect, your options also include the following:
Rousing Word: Spend 2 Hope to inspire all allies within far range. They clear a stress and gain a hope.
Twice Asunder: Mark 2 Stress to reduce the adversary's damage thresholds by 2 until they mark 2 or more HP, unless the adversary marks 2 Stress instead.
Coordinated Strike: Spend 3 Hope to have up to two willing allies within Far range of the adversary immediately make an attack roll against them.