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Minor Storm Elemental

Adversary overview

The eye of the Storm, called down from the Elemental Lands.

My take on a Storm elemental to go along with their Fire and Chaos siblings from the Core Rule Book. Also using this in conjunction with the Mana subclass I’m creating with my wife.

Stat block

Tier
1
Type
Solo
Difficulty
15
HP
8
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Lightning Strike
Range: Very Far
Damage: 1d20
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Chasing the Storm

    The Storm Elemental is resistant to physical damage.

Actions

  • White Out
    stress 1

    Mark a Stress to conjure a squall of rain around a point within Far range. All creatures within it must make a Strength reaction roll. On a failure, targets take 2d4+6 physical damage and are blown back to Far range. On a success, creatures must mark a Stress and while within the white out, make another reaction roll on their next spotlight.

  • Sink Hole

    Spend a Fear to have a sinkhole swallow all creatures who remain within range of the white out. They must make an Agility reaction roll. On a failure, creatures take 2d6 direct damage and become Vulnerable. On a success, creatures must mark a Stress and also become Vulnerable.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Evolutions

Motives & tactics

Drown Disorient Separate

Experiences

Minor Storm Elemental

Tier 1 solo

The eye of the Storm, called down from the Elemental Lands.

Motives & Tactics: Drown, Disorient, Separate

Difficulty: 15 | Thresholds: 7/15 | HP: 8 | Stress: 3

ATK: +3 | Lightning Strike: Very Far | 1d20 Physical

Experience: —

HP:

STRESS:

Features

Chasing the Storm - Passive: The Storm Elemental is resistant to physical damage.
White Out - Action: Mark a Stress to conjure a squall of rain around a point within Far range. All creatures within it must make a Strength reaction roll. On a failure, targets take 2d4+6 physical damage and are blown back to Far range. On a success, creatures must mark a Stress and while within the white out, make another reaction roll on their next spotlight.
Sink Hole - Action: Spend a Fear to have a sinkhole swallow all creatures who remain within range of the white out. They must make an Agility reaction roll. On a failure, creatures take 2d6 direct damage and become Vulnerable. On a success, creatures must mark a Stress and also become Vulnerable.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.