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Mastermind • Coordinator

Designed for class

Homebrew class
Strategist

Mastermind

Spellcast Trait: Instinct

Make the most out of moves and countermoves to further your grand plan.

Foundation

All According to Plan: Once per short rest when you or an ally succeed on a roll with Fear, you can mark a Stress in order to gain an additional Scheme Die. Additionally, if an adversary fails a roll against you or an ally, you can spend a Scheme Die to describe how it can actually benefit the target and make your next roll with advantage.

Specialization

Big Picture: Once per session, when you are storing your maximum number of Scheme Dice, you can reroll any 1s.

Strategic Concession: Once per short rest, when you succeed on a roll with Fear, you can spend a Scheme Die to turn it into a failure with Hope. When you do so, you gain 2 Hope instead of 1.

Mastery

Hidden Machinations: Your plans are enigmatic and reach far into the future. When you succeed on a roll with Fear or fail on a roll with Hope, you can spend a number of Scheme Dice to have this outcome further your goals. When you spend your Scheme Dice in this way, you can gain Hope or clear Stress equal to the amount of Scheme Dice spent.

Coordinator

Spellcast Trait: Presence

Raise your party to new heights as a unit than was possible as individuals.

Foundation

Synchronized: You and your allies can make an additional Tag Team Roll per session equal to your Proficiency. Additionally, if a Tag Team Roll is a critical success, both players get advantage on their next action roll.

Think on Your Feet: Whenever you or an ally fail a roll with Fear, you are able to quickly pivot. Make a Reaction Roll (14). On a success, spend a Scheme Die and describe how you navigate the situation to lessen the impact of your failure, or aid an ally to do so.

Specialization

In Tandem: When you or your allies take the Help an Ally action or critically succeed on a Tag Team Roll, your advantage die becomes a d10.

Work Well Under Pressure: Once per long rest, when you have marked more than half of your total Stress, you gain advantage on any action rolls until you have cleared your Stress down to less than half, or have marked all your Stress.

Mastery

Perfect Harmony: Once per long rest, if you and an ally can see one another or otherwise communicate when you make a Tag Team Roll, you can spend a Scheme Die instead of a Hope. Additionally, once per session, when you or an ally take the Help an Ally action, you can mark a Stress instead of spending a Hope.

Printable cards

Foundation / Specialization / Mastery
Bone domain icon
Strategist

Mastermind

Foundation

SPELLCAST TRAIT: Instinct

All According to Plan: Once per short rest when you or an ally succeed on a roll with Fear, you can mark a Stress in order to gain an additional Scheme Die. Additionally, if an adversary fails a roll against you or an ally, you can spend a Scheme Die to describe how it can actually benefit the target and make your next roll with advantage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon
Strategist

Mastermind

Specialization

Big Picture: Once per session, when you are storing your maximum number of Scheme Dice, you can reroll any 1s.

Strategic Concession: Once per short rest, when you succeed on a roll with Fear, you can spend a Scheme Die to turn it into a failure with Hope. When you do so, you gain 2 Hope instead of 1.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon
Strategist

Mastermind

Mastery

Hidden Machinations: Your plans are enigmatic and reach far into the future. When you succeed on a roll with Fear or fail on a roll with Hope, you can spend a number of Scheme Dice to have this outcome further your goals. When you spend your Scheme Dice in this way, you can gain Hope or clear Stress equal to the amount of Scheme Dice spent.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon
Strategist

Coordinator

Foundation

SPELLCAST TRAIT: Presence

Synchronized: You and your allies can make an additional Tag Team Roll per session equal to your Proficiency. Additionally, if a Tag Team Roll is a critical success, both players get advantage on their next action roll.

Think on Your Feet: Whenever you or an ally fail a roll with Fear, you are able to quickly pivot. Make a Reaction Roll (14). On a success, spend a Scheme Die and describe how you navigate the situation to lessen the impact of your failure, or aid an ally to do so.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon
Strategist

Coordinator

Specialization

In Tandem: When you or your allies take the Help an Ally action or critically succeed on a Tag Team Roll, your advantage die becomes a d10.

Work Well Under Pressure: Once per long rest, when you have marked more than half of your total Stress, you gain advantage on any action rolls until you have cleared your Stress down to less than half, or have marked all your Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon
Strategist

Coordinator

Mastery

Perfect Harmony: Once per long rest, if you and an ally can see one another or otherwise communicate when you make a Tag Team Roll, you can spend a Scheme Die instead of a Hope. Additionally, once per session, when you or an ally take the Help an Ally action, you can mark a Stress instead of spending a Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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