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Combat Extraction

Tier
2
Type
Event
Difficulty
14
Impulses
Overwhelm Surround Cut off the exit Finish them off

Environment overview

A dangerous battle to hold the line waiting for a last minute escape.

Potential adversaries

Xylar Winged Horror Xylar Swarm Host Nexul Apprentice Psionotech Nexul Recruit Soldier

Features

Passives

passive
  • Bug Hole

    Consequence Countdown (Looping 1d4). When this environment takes the spotlight for the first time, start the countdown. When it triggers, summons one Horde and a number of Tier 2 minions equal to the number of PCs within Close range of a chosen PC.

    Questions
    • Where are they coming from?
    • How can they stop it?
  • Call it in

    Countdown (8) When a PC takes an action to call for an escape activate the countdown. When it completes, this scene ends with a safe escape. The countdown ticks down whenever a PC takes an action roll.

    Questions
    • What is the party waiting for so they can escape?
    • Who is coming to rescue them?
  • Hold the High Ground

    A PC can make an Instinct action roll to try and spot the high ground or a choke point within Far range. If it is found, once during this scene they can use it to initiate one extra Tag Team attack with another ally from there without spending hope.

    Questions
    • What terrain is affording them this advantage?
    • Will it last?

Actions

action
  • They Keep Coming
    Fear 1

    Spend a Fear to summon a Bruiser. They appear within Far range of a chosen PC and immediately take the spotlight.

    Questions
    • Why are they increasing the pressure?
    • Who or what is trying to stop them?

Reactions

reaction

About this environment

Combat Extraction

Tier 2 Event

A dangerous battle to hold the line waiting for a last minute escape.

Impulses: Overwhelm, Surround, Cut off the exit, Finish them off

Difficulty: 14

Potential Adversaries: Xylar Winged Horror, Xylar Swarm Host, Nexul Apprentice Psionotech, Nexul Recruit Soldier

Features

Bug Hole - Passive: Consequence Countdown (Looping 1d4). When this environment takes the spotlight for the first time, start the countdown. When it triggers, summons one Horde and a number of Tier 2 minions equal to the number of PCs within Close range of a chosen PC.
  • Where are they coming from?
  • How can they stop it?
Call it in - Passive: Countdown (8) When a PC takes an action to call for an escape activate the countdown. When it completes, this scene ends with a safe escape. The countdown ticks down whenever a PC takes an action roll.
  • What is the party waiting for so they can escape?
  • Who is coming to rescue them?
Hold the High Ground - Passive: A PC can make an Instinct action roll to try and spot the high ground or a choke point within Far range. If it is found, once during this scene they can use it to initiate one extra Tag Team attack with another ally from there without spending hope.
  • What terrain is affording them this advantage?
  • Will it last?
They Keep Coming - Action: Spend a Fear to summon a Bruiser. They appear within Far range of a chosen PC and immediately take the spotlight.
  • Why are they increasing the pressure?
  • Who or what is trying to stop them?

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.