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Artificer

Classes Designed by Klebbo • Art by Alex Chen

About this class

Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.
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The goal of this class was to add to the many versions of the Artificer on Daggerheart Homebrew. Some versions are fantastic and offer a great slew of options, I’m simply throwing my hat into the ring and seeing what sticks. I thought making the Consumables Table a core part of the artificer was unique enough to warrant giving this class a go, and varied enough to explain the artificers great talent and skill at building common and niche items.

Domains

Core domain
Arcana
Core domain
Codex

Starting stats

Evasion
10
Hit points
6

Hope feature

The Right Tool for the Job
Spend 3 Hope to roll 1d12 or 2d12 to create a consumable from the Consumable table based on the roll result.

Class features

  • Soul of Artifice

    While you or an ally possess a Consumable you have created with your Hope feature, the holder gains the following benefits:
    - Gain a +1 bonus to your Evasion
    - Once per held Consumable, you can reroll your Fear Dice
    - You can spend 1 Hope to gain advantage on your next action or reaction roll; the Consumable is then immediately destroyed

  • Tinkerers Magic

    When you use a Consumable you have created, you can mark a Stress to immediately teleport to within Far range.

  • Artisan Mind

    You have advantage when trying to repair an object or structure and when understanding how something is put together or functions.

Class items

  • A gadget that doesn't seem to have a purpose or leather gloves emblazoned with a strange symbol

Character questions

Background prompts

  1. When did you learn you had an aptitude for crafting?
  2. Your first invention didn't go quite as you would've hoped, what happened that went wrong?
  3. You have an affinity for a particular material, what material do you prefer and why?

Connection prompts

  1. I made you something that was important to you, what was it?
  2. Why do you regard my inventions with suspicion?
  3. What flash of inspiration or raw material did you give me that changed how I approach my entire craft?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.