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Chaos Magic

About these subclasses

This is just my take on the wild magic sorcerer, condensed in order to fit onto a single card.

Designed for class

Sorcerer image
Core class
Sorcerer

Chaos Magic

Spellcast Trait: Instinct
Foundation

Chaotic Surge: Whenever you roll a critical success on a spellcasting roll, or by spending a Hope, add an additional effect randomly by rolling a d6, consulting the following list:

  • The affected target or area explodes, dealing d12 magic damage using your proficiency to everyone in Close range who fails an Agility Reaction Roll (14).
  • Allies within Close Range of the target or area affected by the spell clear 1 hp.
  • All creatures affected by the spell are temporarily Restrained or Vulnerable (Your choice).
  • You blink out of sync. You vanish and reappear somewhere (GM’s choice) within Very Far range.
  • All terrain within Close range of the target requires an Agility Roll (14) to move within or out of. This lasts until the next adversary has been spotlighted.
  • You clear up to two marked stress on yourself.
Specialization

Controlled Chaos: Whenever you roll on the Chaotic Surge table, you can spend 2 Hope to roll another d6, choosing which die you use when deciding the effect.
Additionally, if the Chaotic Surge was caused by a Critical Success, you get some control over the surge. Pick one of the options:

  • You can decide who is unaffected by the surge.
  • You can decide where you end up when blinking out.
  • You can decide to cause the surge to affect everything within Far range instead of Close range.
Mastery
Call Upon Chaos: Once per rest, when you choose to swap a card from your vault, you can do so without marking stress.

Chaotic Overload: Spend 2 hope to roll twice on the Chaotic Surge table (rerolling duplicates), applying both results on the same casting. Use this only when the Chaos Surge is caused by a critical success.

Printable cards

Foundation / Specialization / Mastery
Sorcerer

Chaos Magic

Foundation

SPELLCAST TRAIT: Instinct

Chaotic Surge: Whenever you roll a critical success on a spellcasting roll, or by spending a Hope, add an additional effect randomly by rolling a d6, consulting the following list:

  • The affected target or area explodes, dealing d12 magic damage using your proficiency to everyone in Close range who fails an Agility Reaction Roll (14).
  • Allies within Close Range of the target or area affected by the spell clear 1 hp.
  • All creatures affected by the spell are temporarily Restrained or Vulnerable (Your choice).
  • You blink out of sync. You vanish and reappear somewhere (GM’s choice) within Very Far range.
  • All terrain within Close range of the target requires an Agility Roll (14) to move within or out of. This lasts until the next adversary has been spotlighted.
  • You clear up to two marked stress on yourself.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sorcerer

Chaos Magic

Specialization

Controlled Chaos: Whenever you roll on the Chaotic Surge table, you can spend 2 Hope to roll another d6, choosing which die you use when deciding the effect.
Additionally, if the Chaotic Surge was caused by a Critical Success, you get some control over the surge. Pick one of the options:

  • You can decide who is unaffected by the surge.
  • You can decide where you end up when blinking out.
  • You can decide to cause the surge to affect everything within Far range instead of Close range.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sorcerer

Chaos Magic

Mastery

Call Upon Chaos: Once per rest, when you choose to swap a card from your vault, you can do so without marking stress.

Chaotic Overload: Spend 2 hope to roll twice on the Chaotic Surge table (rerolling duplicates), applying both results on the same casting. Use this only when the Chaos Surge is caused by a critical success.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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