Creeper
Adversary overview
A walking plant that silently creeps up, exploding on its prey.
A walking plant that silently creeps up, exploding on its prey.
Stat block
Standard attack
Features
Passives
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Hiss
Whenever the Creeper is within Very Close range of a target, immediately place a token on its statblock. Remove a token when there are no longer any targets within range.
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Lightning Charge
Whenever the Creeper takes damage from a source of electricity, it takes no damage and instead becomes Charged. When Charged, its ‘Erupt’ feature instead targets all creatures within Close range and deals direct damage.
Actions
Reactions
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Creep
When this adversary enters the scene without being spotted first, they can immediately move into Very Close range of a target.
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Erupt
The next time a PC Fails an action roll or rolls with Fear while the Creeper has a ‘Hisss’ token, it erupts in an explosion of vegetation and burning gas, destroying itself in the process. All creatures within Very Close range must succeed on an Agility Reaction Roll. Targets who fail take 1d12+8 physical damage. Targets who succeed take half damage.
Motives & tactics
Experiences
- Camouflage +3
Creeper
Tier 1 skulk
A walking plant that silently creeps up, exploding on its prey.
Motives & Tactics : Creep, Explode
Difficulty : 11 | Thresholds : 4/8 | HP : 3 | Stress : 3
ATK : -1 | Head Slam : Melee | 1d4 Physical
Experience : Camouflage +3
HP :
STRESS :
Features
Creeper
A walking plant that silently creeps up, exploding on its prey.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Creeper Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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