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Desert Expanse

Tier
1
Type
Exploration
Difficulty
11
Impulses
Dessicate, kill the unprepared,

Environment overview

A large arid desert with a train heist location within.

Potential adversaries

Glass Snake, Cave Ogre, Giant Scorpion, Skeletons (archer, dredge, knight, warrior), Tangle Bramble (minion or swarm)

Features

Passives

passive
  • Find the Path

    Crossing the desert requires the party to complete a Progress Countdown (6). A PC who fails with Fear is immediately targeted by the “Quicksand” action without requiring a Fear to be spent on the feature.

    Questions
    • What supplies did the PCs bring with them?
    • Is any of the territory familiar?

Actions

action
  • Lucky Find

    On a Critical Success or Success with Hope, the PCs stumble upon something useful. It could be some loose Essentia Chips, or the skeletonised remains of a prospecting party with supplies.
    Roll a d4:

    1. Essentia Dust: Scatter this sandy powder to dazzle those around you. All enemies within Very Close range become temporarily Vulnerable

    2. Miracle Berries: Very rare, when shared with an ally you can each spend the other's Hope as if it was your own, with permission

    3. A minor Health or Stamina potion

    4. An Essentia Crystal Talisman: When you're attacked you may shatter the crystal to increase your Evasion by 1 until an attack succeeds against you

    Questions
    • This find was particularly unlikely, what does the PC attribute this luck to?
    • If it's a skeleton crew, what personal belongings remain?
  • Quicksand
    Fear 1

    Spend a Fear to liquefy the sand beneath a PC's feet. They must make an Agility Reaction Roll. On a failure, they are Restrained, Vulnerable, and immediately ambushed by a Glass Snake (which can maneuver without issue in the quicksand). On a success, they must mark a Stress.

    Questions
    • This is a rare phenomenon that's becoming more common. What do the PCs believe is causing the increase in frequency?
  • Terrible Tumbles
    Fear 2

    Spend 2 Fear to summon 3 Tangle Bramble Swarms that ambush the party.

    Questions
    • What's a strange feature about the Tumbleweeds that makes them stand out as particularly deadly?

Reactions

reaction
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About this environment

Desert Expanse

Tier 1 Exploration

A large arid desert with a train heist location within.

Impulses: Dessicate, kill the unprepared,

Difficulty: 11

Potential Adversaries: Glass Snake, Cave Ogre, Giant Scorpion, Skeletons (archer, dredge, knight, warrior), Tangle Bramble (minion or swarm)

Features

Find the Path - Passive: Crossing the desert requires the party to complete a Progress Countdown (6). A PC who fails with Fear is immediately targeted by the “Quicksand” action without requiring a Fear to be spent on the feature.
  • What supplies did the PCs bring with them?
  • Is any of the territory familiar?
Lucky Find - Action: On a Critical Success or Success with Hope, the PCs stumble upon something useful. It could be some loose Essentia Chips, or the skeletonised remains of a prospecting party with supplies.
Roll a d4:
  1. Essentia Dust: Scatter this sandy powder to dazzle those around you. All enemies within Very Close range become temporarily Vulnerable

  2. Miracle Berries: Very rare, when shared with an ally you can each spend the other's Hope as if it was your own, with permission

  3. A minor Health or Stamina potion

  4. An Essentia Crystal Talisman: When you're attacked you may shatter the crystal to increase your Evasion by 1 until an attack succeeds against you

  • This find was particularly unlikely, what does the PC attribute this luck to?
  • If it's a skeleton crew, what personal belongings remain?
Quicksand - Action: Spend a Fear to liquefy the sand beneath a PC's feet. They must make an Agility Reaction Roll. On a failure, they are Restrained, Vulnerable, and immediately ambushed by a Glass Snake (which can maneuver without issue in the quicksand). On a success, they must mark a Stress.
  • This is a rare phenomenon that's becoming more common. What do the PCs believe is causing the increase in frequency?
Terrible Tumbles - Action: Spend 2 Fear to summon 3 Tangle Bramble Swarms that ambush the party.
  • What's a strange feature about the Tumbleweeds that makes them stand out as particularly deadly?

Discussion

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