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Bounty Hunter • Bodyguard

Designed for class

Mercenary
Homebrew class
Mercenary
Bounty Hunter

Bounty Hunter

Art by Randy Vargas

Foundation

Dead or Alive: You are aware when a non-Minion adversary within Close range of you has exactly one Hit Point unmarked. Your attack rolls against these targets have advantage and can do lethal or non-lethal damage.

Not Going Anywhere: When you would force a target within Melee range to mark Hit Points from an attack, you may reduce the number of Hit Points they mark by 1 to make them temporarily Restrained.

Specialization

Skilled Professional: You gain an Experience called Bring 'em In +3. Once per long rest, you may use this Experience without spending a Hope.

Wear Them Down: When you cause a target within Far range to gain the Restrained condition, you force them to mark a Stress.

Mastery

Incapacitation Contraption: Mark 2 Stress to make a target within Far range temporarily Restrained.

Bodyguard

Bodyguard

Art by Izzy

Foundation

High Alert: You are more likely to perceive danger. You have advantage on rolls to anticipate or detect hidden dangers and unsafe environments.

Got Your Back: Mark a Stress to choose an ally within Melee range to Cover them until the end of the scene. While Covered, an ally cannot be attacked while within Melee range of you. You can only Cover one ally at a time.

Specialization

Quick Brace: The first time each scene you would take damage, you take no damage instead.

Provide Reprieve: While an ally is Covered by you, they gain a +1 bonus to attack rolls and Spellcast Rolls.

Mastery

Best in the Business: You may Cover up to two allies at the same time.

Get Down: While an ally is Covered by you, they gain advantage on Reaction Rolls.

Printable cards

Foundation / Specialization / Mastery
Valor domain icon Wealth domain icon
Bounty Hunter
Mercenary

Bounty Hunter

Foundation

Dead or Alive: You are aware when a non-Minion adversary within Close range of you has exactly one Hit Point unmarked. Your attack rolls against these targets have advantage and can do lethal or non-lethal damage.

Not Going Anywhere: When you would force a target within Melee range to mark Hit Points from an attack, you may reduce the number of Hit Points they mark by 1 to make them temporarily Restrained.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Wealth domain icon
Bounty Hunter
Mercenary

Bounty Hunter

Specialization

Skilled Professional: You gain an Experience called Bring 'em In +3. Once per long rest, you may use this Experience without spending a Hope.

Wear Them Down: When you cause a target within Far range to gain the Restrained condition, you force them to mark a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Wealth domain icon
Bounty Hunter
Mercenary

Bounty Hunter

Mastery

Incapacitation Contraption: Mark 2 Stress to make a target within Far range temporarily Restrained.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Wealth domain icon
Bodyguard
Mercenary

Bodyguard

Foundation

High Alert: You are more likely to perceive danger. You have advantage on rolls to anticipate or detect hidden dangers and unsafe environments.

Got Your Back: Mark a Stress to choose an ally within Melee range to Cover them until the end of the scene. While Covered, an ally cannot be attacked while within Melee range of you. You can only Cover one ally at a time.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Wealth domain icon
Bodyguard
Mercenary

Bodyguard

Specialization

Quick Brace: The first time each scene you would take damage, you take no damage instead.

Provide Reprieve: While an ally is Covered by you, they gain a +1 bonus to attack rolls and Spellcast Rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Wealth domain icon
Bodyguard
Mercenary

Bodyguard

Mastery

Best in the Business: You may Cover up to two allies at the same time.

Get Down: While an ally is Covered by you, they gain advantage on Reaction Rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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