Artificer
About this class
You aim to better your knowledge with Invention and Innovation, you aim to be the wise one in the battlefield
Included subclasses
Domains
Codex
Starting stats
Hope feature
Class features
-
Right Tool for the Job
You create specific tool to enhance ability.
Write the name of tool/s provided in the space provided
You have a number of Tools equal to your Tier.
Once per Tool per Session. When you do an Action Roll you may add 1d4 to the Roll assuming it involves the tool on the Roll
Since this is a Tool, you can give this to an Ally for their utilization, but that Tool can only be used once per Session
Class items
- A Music Box or a Multi Tool
Character questions
Background prompts
- What is the reason you live a life of innovation and crafting?
- What a failed crafting you have done?
- To you what is your ultimate invention or discovery?
Connection prompts
- How did you help another member of the party with your craft?
- A member of your party that knows your failure? A member of your party that knows your goal?
- Did your research and discovery went overboard? What does the party think of it?
Subclass cards
Printable via header menu
Alchemist
Foundation
SPELLCAST TRAIT: Knowledge
Vials of Potion: Every Rest you gain 6 Vials of Potions. A Vial can be handed out and drank or administered which either Clears a Hit Point or Stress
Every Rest you reset the number of Vials back to 6
Crackling Potion: Mark a Stress or Spend a Vial of Potion Token to make a Spellcasting Roll to a Target within Close. On a Success the creature must mark 1d4 Stress. On higher level you roll a number of d4s base on your Proficiency and take the highest
Alchemist
Specialization
Bomb Potion: Spend a Hope or Spend a Vial of Potion Token Make a Spellcast Roll on a target within Close. On a Success deal 1d6+5 magical damage increased by your Proficiency. On a success with Hope you also deal damage to all Enemies within Very Close as long as the Attack Roll Hits
Armor Weave: You may use a Vial of Potion to clear an armor slot
Alchemist
Mastery
Bio Chemist: Each Vial of Potions now can unmark 2 Hit Point or Stress instead of 1
Crackling Potion now Rolls 1d4+1 Stress
Bomb Potion now Rolls d10+5 damage
Battlesmith
Foundation
SPELLCAST TRAIT: Knowledge
Augmented For You: You may use your Spellcasting Trait as Traits for your Held Weapon
Armor Smith: When you Repair Armor on a Short Rest do it as you do a Repair All Armor as of a Long Rest
Battlesmith
Specialization
Vanguard: When an ally within Very Close range would take damage, you can mark a Armor to stand in the way and make yourself the target of the attack instead. When you take damage this way reduce the Severity by 1
Arnament: Whenever you mark an Armor you gain a Token, When you or an Ally within Very Close Range deals damage spend a number Tokens and deal additional 1d6 damage per token spent
Battlesmith
Mastery
Reinforced Armor: Gain 2 Armor Slot
Crucible Strikes: When you Succeed with Hope on a Weapon Attack Roll you add a D6 per marked armor slot to the damage
Artificer
You aim to better your knowledge with Invention and Innovation, you aim to be the wise one in the battlefield
Domains
Codex + Gear
Starting Evasion
10
Starting Hit Points
5
Class Items
- • A Music Box or a Multi Tool
Artificer’s Hope Feature
Grease Up : Spend 3 Hope and Clear 2 Stress and 1 Armor Slot or 2 Armor Slot and 1 Stress
Class Features
Right Tool for the Job
You create specific tool to enhance ability. Write the name of tool/s provided in the space provided You have a number of Tools equal to your Tier. Once per Tool per Session. When you do an Action Roll you may add 1d4 to the Roll assuming it involves the tool on the Roll Since this is a Tool, you can give this to an Ally for their utilization, but that Tool can only be used once per Session
Artificer Subclasses
Choose either the Alchemist or Battlesmith subclass.
Alchemist
Sustains the Himself with Potions and Charms
Spellcast Trait
Knowledge
Foundation Features
Vials of Potion: Every Rest you gain 6 Vials of Potions. A Vial can be handed out and drank or administered which either Clears a Hit Point or Stress
Every Rest you reset the number of Vials back to 6Crackling Potion: Mark a Stress or Spend a Vial of Potion Token to make a Spellcasting Roll to a Target within Close. On a Success the creature must mark 1d4 Stress. On higher level you roll a number of d4s base on your Proficiency and take the highest
Specialization Feature
Bomb Potion: Spend a Hope or Spend a Vial of Potion Token Make a Spellcast Roll on a target within Close. On a Success deal 1d6+5 magical damage increased by your Proficiency. On a success with Hope you also deal damage to all Enemies within Very Close as long as the Attack Roll Hits
Armor Weave: You may use a Vial of Potion to clear an armor slot
Mastery Feature
Bio Chemist: Each Vial of Potions now can unmark 2 Hit Point or Stress instead of 1
Crackling Potion now Rolls 1d4+1 Stress
Bomb Potion now Rolls d10+5 damage
Battlesmith
Takes Heavy Attack thru it Armor
Spellcast Trait
Knowledge
Foundation Features
Augmented For You: You may use your Spellcasting Trait as Traits for your Held Weapon
Armor Smith: When you Repair Armor on a Short Rest do it as you do a Repair All Armor as of a Long Rest
Specialization Feature
Vanguard: When an ally within Very Close range would take damage, you can mark a Armor to stand in the way and make yourself the target of the attack instead. When you take damage this way reduce the Severity by 1
Arnament: Whenever you mark an Armor you gain a Token, When you or an Ally within Very Close Range deals damage spend a number Tokens and deal additional 1d6 damage per token spent
Mastery Feature
Reinforced Armor: Gain 2 Armor Slot
Crucible Strikes: When you Succeed with Hope on a Weapon Attack Roll you add a D6 per marked armor slot to the damage
Background Questions
Answer any of the following, or create your own.
- • What is the reason you live a life of innovation and crafting?
- • What a failed crafting you have done?
- • To you what is your ultimate invention or discovery?
Connections
Ask one of the following, or improvise.
- • How did you help another member of the party with your craft?
- • A member of your party that knows your failure? A member of your party that knows your goal?
- • Did your research and discovery went overboard? What does the party think of it?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.