Snipers Guild
Spellcast Trait: InstinctPlay the Snipers Guild if you want to pick your moment to strike from long range.
Eyes on the Prize: Make an Instinct roll against an Adversary at Far range to scan and study them. On a success, they are Marked for Death, and your next action roll against them uses a d20 for your hope die.
One Shot, One Kill: Once per rest when you fail an attack with Hope against a target Marked for Death, you may Spend a Hope to succeed with hope instead.
Overwatch: After a success with Eyes on the Prize, when your target Marked for Death moves or attacks within range of your primary weapon, Spend a Hope to deal d6 damage to them using your proficiency.
Safe in the Nest: If you are Hidden, you remain Hidden after attacking if all adversaries are at least at Far range.
Talk On: On a success with Eyes on the Prize, another PC you can communicate with also gains its benefits, and the benefits of Overwatch.
Distance Means Nothing: When you attack at Far range or further, the damage from Marked For Death is doubled.