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About this class

As a Diviner, you have been gifted with the ability to see things noone else can in order to relay messages of truth and future events. Your power comes from beings not of the mortal realm, whether that be undead spirits or divine providence.

Domains

Core domain
Arcana
Core domain
Splendor

Starting stats

Evasion
12
Hit points
5

Hope feature

Assuage Fears
Spend 3 Hope to clear 2 Stress from an ally within Very Close range.

Class features

  • Visions of Truth

    You can sense when you are being lied to or deceived, and you gain advantage on rolls to detect and see through illusions.

  • Foreseen Outcomes

    On a long rest, make two Duality Rolls and list down both results and whether it was with Hope or Fear. These are your Premonition Dice. Whenever any kind of roll has been made within Very Far range of you, you can choose to swap the results of that roll with one of your Premonition Dice. Clear all unspent Premonition Dice when you next take a long rest. When you do so, mark a number of Stress equal to the number of unspent Premonition Dice.

Class items

  • A crystal ball
  • A spirit board and planchette

Character questions

Background prompts

  1. You once had a communion go awry. What happened and why did it scar you?
  2. Your community often relied on you for guidance. Did you rise to the occassion?
  3. How did you discover your ability to divine?

Connection prompts

  1. I saw a vision of your future. You asked me not to tell you no matter what. Why?
  2. You refuse to believe my foresight, why is that?
  3. You once saw one of my premonitions come true, what was it and how did it affect your image of me?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.