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Barrier

Designed for class

Guardian image
Core class
Guardian
Barrier

Barrier

Play the Barrier if you want to use powerful energy shields to protect yourself and your allies.

Foundation

Projected Shield Matrix: Mark a Stress, then mark any number of Armor Slots. For each Armor Slot marked, you grant 1 Armor Score to an ally within Close range until their next rest.

Energy Drain: When you deal energy damage to an adversary within Close range, you can Spend a Hope to clear an armor slot.

Specialization

Impenetrable: When you become Unstoppable, you and all allies within Close range gain 1 Armor Score until their next rest. When you are Unstoppable, and an ally within Close range would take damage you may Mark an Armor Slot to reduce the severity by one threshold.

Shield Discharge: When you have 3 or more unmarked armor slots and you mark an armor slot, you may Spend a Hope to deal d6 damage using your proficiency to an adversary in Melee range.

Mastery

This Far, No Further: When you become Unstoppable, you create a powerful energy wall in a half-circle arc in front of you out to Close Range, blocking movement. Creatures that struggle to push through the wall must mark 2 HP if they pass through. This barrier holds while you remain Unstoppable.

Battle Recharge: When you use Frontline Tank, you also grant yourself or an ally within Close range 1 Armor Score until their next rest.

Printable cards

Foundation / Specialization / Mastery
Barrier
Guardian

Barrier

Foundation

Projected Shield Matrix: Mark a Stress, then mark any number of Armor Slots. For each Armor Slot marked, you grant 1 Armor Score to an ally within Close range until their next rest.

Energy Drain: When you deal energy damage to an adversary within Close range, you can Spend a Hope to clear an armor slot.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Barrier
Guardian

Barrier

Specialization

Impenetrable: When you become Unstoppable, you and all allies within Close range gain 1 Armor Score until their next rest. When you are Unstoppable, and an ally within Close range would take damage you may Mark an Armor Slot to reduce the severity by one threshold.

Shield Discharge: When you have 3 or more unmarked armor slots and you mark an armor slot, you may Spend a Hope to deal d6 damage using your proficiency to an adversary in Melee range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Barrier
Guardian

Barrier

Mastery

This Far, No Further: When you become Unstoppable, you create a powerful energy wall in a half-circle arc in front of you out to Close Range, blocking movement. Creatures that struggle to push through the wall must mark 2 HP if they pass through. This barrier holds while you remain Unstoppable.

Battle Recharge: When you use Frontline Tank, you also grant yourself or an ally within Close range 1 Armor Score until their next rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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