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Pokemon

Domain overview

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Ghostly Form
Make a Spellcast Roll (15) to phase through a physical object.

Make a Spellcast Roll (15) to phase through a physical object.

0
1 Ability Growl
Do a Spellcast Roll, on a success, target enemy's next Action Roll has a -1.

Do a Spellcast Roll, on a success, target enemy's next Action Roll has a -1.

1
1 Ability Light Screen
Create a protective barrier around an ally, when that ally takes Magic Damage, reduce the damage by 1d6.

Create a protective barrier around an ally, when that ally takes Magic Damage, reduce the damage by 1d6. The effects lasts until the Scene Ends.

0
1 Ability Multicale
Your Pokemon's Evasion gains +2 as long as it have no Stress marked.

Your Pokemon's Evasion gains +2 as long as it have no Stress marked.

0
1 Ability Oblivious
Your Pokemon is immune to Charming.

Your Pokemon is immune to Charming.

0
1 Ability Rattled
When you have Stress marked your Evasion is raised by +1.

When you have Stress marked your Evasion is raised by +1.

0
1 Ability Regenerator
Your Pokemon clears an extra Stress after a scene.

Your Pokemon clears an extra Stress after a scene.

0
1 Ability Yawn
During a Short Rest, you can make target ally make an extra Downtime Action.

During a Short Rest, you can make target ally make an extra Downtime Action.

0
1 Spell Aqua Jet
Your Pokemon moves from Close Range to Melee Range without interruption.

Your Pokemon moves from Close Range to Melee Range without interruption. Do an Attack Roll, on hit deal d8 Physical damage.

1
1 Spell Curse
Mark a Stress and raise the Evasion of a target by +1 until End of Scene.

Mark a Stress and raise the Evasion of a target by +1 until End of Scene.

2
1 Spell Dragon Breath
Make an Attack Roll against a target within Very Close Range.

Make an Attack Roll against a target within Very Close Range. On a success, deal 1d8 Magical damage. Additionally you may spend a Hope to make the target Vulnerable.

1
1 Spell Encore
Spend a Hope.

Spend a Hope. When a target makes an Action Roll, make them reroll the result.

2
1 Spell Fly
Make a Spellcast Roll (13).

Make a Spellcast Roll (13). On a success put (1) Flight Token on this card. When your pokemon makes an action roll while flying, remove the token. When you have no tokens left, descend.

0
1 Spell Giga Drain
Make a Spellcast Roll against an enemy in Very Close Range and an ally in Very Close Range.

Make a Spellcast Roll against an enemy in Very Close Range and an ally in Very Close Range. On a success, deal Minor Damage to the enemy and heal the ally by 1.

2
1 Spell Leer
Do a Spellcast Roll against one target.

Do a Spellcast Roll against one target. On a success the target's Damage Thresholds gain -1.

1
1 Spell Protect
When you or an ally in Very Close are going to take damage, you can Vault this card and utilize it as an Armor Slot.

When you or an ally in Very Close are going to take damage, you can Vault this card and utilize it as an Armor Slot.

0
1 Spell Psybeam
Make a Spellcast Roll against target, on a success deal 1d6 Magical Damage.

Make a Spellcast Roll against target, on a success deal 1d6 Magical Damage. Additionally, roll a d6, on a result of 6 the target is Confused and can't tell friend from foe.

1
1 Spell Safeguard
Choose target ally, they gain immunity from Direct Damage until the Scene Ends.

Choose target ally, they gain immunity from Direct Damage until the Scene Ends.

2
1 Spell Supersonic
Make a Spellcast Roll against a target.

Make a Spellcast Roll against a target. On a success, target is Confused and can't tell friend from foe.

2
1 Spell Swift
Deal 1d6 Physical Damage to a target in Very Close Range.

Deal 1d6 Physical Damage to a target in Very Close Range.

1
1 Spell Tackle
Make an Attack Roll at Meele Range and deal 1d6 physical damage.

Make an Attack Roll at Meele Range and deal 1d6 physical damage.

0
1 Spell Twister
Make a Spellcast Roll (13).

Make a Spellcast Roll (13). If it's a success create a twister around a target, the target and any creatures within Very Close Range of it take 1d6 Magical Damage. Additionally, you may Spend a Hope to add an extra d6 of damage if the targets are airborne.

2
1 Spell Wrap
Make an Attack Roll against a target of Small or Medium size.

Make an Attack Roll against a target of Small or Medium size. On a success, the target becomes Restrained. The status ends if the Pokemon takes any new actions.

0
1 Grimoire Water Gun
Make a Spellcasting Roll against a target.

Make a Spellcasting Roll against a target. On a success deal 1d6 Magical Damage.

Create a Spurt of Water that is no more than a bucketful.

Make a Spellcast Roll (10) to propel yourself a Close Distance.

0
2 Ability Mud Slap
Make a Spellcast Roll against an adversary within Very Close Range, on a success they take 1d6 Physical Damage and have a -1 to their rolls next time they have the spotlight.

Make a Spellcast Roll against an adversary within Very Close Range, on a success they take 1d6 Physical Damage and have a -1 to their rolls next time they have the spotlight.

2
2 Spell Disable
Make a Spellcast Roll against target withing Close Range, on a success it can't utilize it's non basic attacks until the scene ends unless it Marks a Stress to get rid of this effect.

Make a Spellcast Roll against target withing Close Range, on a success it can't utilize it's non basic attacks until the scene ends unless it Marks a Stress to get rid of this effect.

1
2 Spell Dragon Tail
Make an Attack Roll against a target within Melee Range, on a success deal 1d8 Physical Damage and push the target back up to Close Range.

Make an Attack Roll against a target within Melee Range, on a success deal 1d8 Physical Damage and push the target back up to Close Range.

2
2 Spell Reflect
Create a protective barrier around an ally, when that ally takes Physical Damage, reduce the damage by 1d6.

Create a protective barrier around an ally, when that ally takes Physical Damage, reduce the damage by 1d6. The effects lasts until the Scene Ends.

0
2 Spell Water Pulse
Deal 1d8 Magical Damage to target without making a spellcast roll.

Deal 1d8 Magical Damage to target without making a spellcast roll. Then roll 2d12 to decide Hope or Fear.

2

Domain cards

1

0
Ghostly Form
Ability

Ghostly Form

Make a Spellcast Roll (15) to phase through a physical object.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Growl
Ability

Growl

Do a Spellcast Roll, on a success, target enemy's next Action Roll has a -1.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Light Screen
Ability

Light Screen

Create a protective barrier around an ally, when that ally takes Magic Damage, reduce the damage by 1d6. The effects lasts until the Scene Ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Multicale
Ability

Multicale

Your Pokemon's Evasion gains +2 as long as it have no Stress marked.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Oblivious
Ability

Oblivious

Your Pokemon is immune to Charming.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Rattled
Ability

Rattled

When you have Stress marked your Evasion is raised by +1.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Regenerator
Ability

Regenerator

Your Pokemon clears an extra Stress after a scene.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Yawn
Ability

Yawn

During a Short Rest, you can make target ally make an extra Downtime Action.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Spell

Aqua Jet

Your Pokemon moves from Close Range to Melee Range without interruption. Do an Attack Roll, on hit deal d8 Physical damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

2
Curse
Spell

Curse

Mark a Stress and raise the Evasion of a target by +1 until End of Scene.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Spell

Dragon Breath

Make an Attack Roll against a target within Very Close Range. On a success, deal 1d8 Magical damage. Additionally you may spend a Hope to make the target Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

2
Encore
Spell

Encore

Spend a Hope. When a target makes an Action Roll, make them reroll the result.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Fly
Spell

Fly

Make a Spellcast Roll (13). On a success put (1) Flight Token on this card. When your pokemon makes an action roll while flying, remove the token. When you have no tokens left, descend.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

2
Giga Drain
Spell

Giga Drain

Make a Spellcast Roll against an enemy in Very Close Range and an ally in Very Close Range. On a success, deal Minor Damage to the enemy and heal the ally by 1.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Spell

Leer

Do a Spellcast Roll against one target. On a success the target's Damage Thresholds gain -1.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Protect
Spell

Protect

When you or an ally in Very Close are going to take damage, you can Vault this card and utilize it as an Armor Slot.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Psybeam
Spell

Psybeam

Make a Spellcast Roll against target, on a success deal 1d6 Magical Damage. Additionally, roll a d6, on a result of 6 the target is Confused and can't tell friend from foe.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

2
Safeguard
Spell

Safeguard

Choose target ally, they gain immunity from Direct Damage until the Scene Ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

2
Supersonic
Spell

Supersonic

Make a Spellcast Roll against a target. On a success, target is Confused and can't tell friend from foe.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Swift
Spell

Swift

Deal 1d6 Physical Damage to a target in Very Close Range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Spell

Tackle

Make an Attack Roll at Meele Range and deal 1d6 physical damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

2
Twister
Spell

Twister

Make a Spellcast Roll (13). If it's a success create a twister around a target, the target and any creatures within Very Close Range of it take 1d6 Magical Damage. Additionally, you may Spend a Hope to add an extra d6 of damage if the targets are airborne.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Wrap
Spell

Wrap

Make an Attack Roll against a target of Small or Medium size. On a success, the target becomes Restrained. The status ends if the Pokemon takes any new actions.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Water Gun
Grimoire

Water Gun

Make a Spellcasting Roll against a target. On a success deal 1d6 Magical Damage.

Create a Spurt of Water that is no more than a bucketful.

Make a Spellcast Roll (10) to propel yourself a Close Distance.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

2
Mud Slap
Ability

Mud Slap

Make a Spellcast Roll against an adversary within Very Close Range, on a success they take 1d6 Physical Damage and have a -1 to their rolls next time they have the spotlight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

1
Disable
Spell

Disable

Make a Spellcast Roll against target withing Close Range, on a success it can't utilize it's non basic attacks until the scene ends unless it Marks a Stress to get rid of this effect.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

2
Dragon Tail
Spell

Dragon Tail

Make an Attack Roll against a target within Melee Range, on a success deal 1d8 Physical Damage and push the target back up to Close Range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

0
Reflect
Spell

Reflect

Create a protective barrier around an ally, when that ally takes Physical Damage, reduce the damage by 1d6. The effects lasts until the Scene Ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

2
Water Pulse
Spell

Water Pulse

Deal 1d8 Magical Damage to target without making a spellcast roll. Then roll 2d12 to decide Hope or Fear.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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