Reclaimed
A poor soul, once lost and then found, reclaimed by the Witherwild
Motives & Tactics: Shamble, Grab, Consume
A poor soul, once lost and then found, reclaimed by the Witherwild
The Minion is defeated when they take any damage. For every 4 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
When a Reclaimed successfully hits a PC, you can spend a Fear and cause the Reclaimed to explode in a burst of green spores and writhing tendrils. Any target within Melee range must mark a Stress and mark a Hit Point. The Reclaimed then dies.
Tier 1 minion
A poor soul, once lost and then found, reclaimed by the Witherwild
Motives & Tactics: Shamble, Grab, Consume
Difficulty: 12 | Thresholds: 1/1 | HP: 1 | Stress: 1
ATK: +3 | Thorny Strike: Melee | 2 Physical
Experience: Connected to Nature +2
HP:
STRESS:
A poor soul, once lost and then found, reclaimed by the Witherwild
Motives & Tactics: Shamble, Grab, Consume
—
—
—
—
No subclasses available.
Answer any of the following, or create your own.
—
Ask one of the following, or improvise.
—
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.