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Cultist-Leader

Adversary overview

Stat block

Tier
2
Type
Leader
Difficulty
16
HP
7
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Sigil-laden Staff
Range: Far
Damage: 2d12
Attack Mod: +3
Damage Type: Magical

Features

Passives

Actions

  • Seize Your Moment

    Spend 2 Fear to spotlight 1d4 allies. attacks they make while spotlighted this way deal half damage.

Reactions

  • Our Masters Will

    When you spotlight an ally within Far range, mark a stress to gain a fear

  • Demonic Golem

    Once per scene, when the cultist-leader marks 2 or more HP, you can mark a stress to summon a Demonic Golem, which appears at Close range and is immediately spotlighted.

Evolutions

Motives & tactics

Experiences

  • Fallen Lore +2
  • Coercion +2

Cultist-Leader

Tier 2 leader

Motives & Tactics: —

Difficulty: 16 | Thresholds: 13/26 | HP: 7 | Stress: 4

ATK: +3 | Sigil-laden Staff: Far | 2d12 Magical

Experience: Fallen Lore +2, Coercion +2

HP:

STRESS:

Features

Seize Your Moment - Action: Spend 2 Fear to spotlight 1d4 allies. attacks they make while spotlighted this way deal half damage.
Our Masters Will - Reaction: When you spotlight an ally within Far range, mark a stress to gain a fear
Demonic Golem - Reaction: Once per scene, when the cultist-leader marks 2 or more HP, you can mark a stress to summon a Demonic Golem, which appears at Close range and is immediately spotlighted.

Discussion

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