Vigilante
Support Brawler, dedicated to protecting others
Stay Close: Allies in melee range gain a +1 to their evasion.
In and Out: You can spend a Hope to move within Very Close to make a Melee attack then move back to where you were. If the attack succeeds, add your agility to the damage. You may also use this feature to throw a small object in Very Close range rolling your unarmed attack damage.
Finish Strong: When you roll a combo die that ends your combo, you can double the result, then end your combo.
Team Up: When you participate in a tag team roll, your can mark a Stress to reroll one of yours and a participating ally's damage die.
Back-to-Back: You gain a permanent +1 to your evasion and your Stay Close feature also grants +1d4 to attack rolls.
Counter Attack: When an attack against you in Melee range would succeed, you can mark 2 Stress to increase your evasion by your agility for this attack. If the attack fails, you can deal d4 damage using your proficiency to that adversary.