Flame
Spellcast Trait: InstinctOnce, they burned us at the stake. Now, it's our turn.
Fire Aura: When an adversary within Very Close range successfully attacks you, mark a Stress to deal 1d6 magic damage back to the them. Against a Hexed target, the damage becomes 1d12 and you do not mark a Stress.
Pyrokinesis: You can manipulate the movement of non-magical flames within Close range.
Immolate: Once per session, during your "Commune," you can appeal to the entity you commune with to bring about destruction to a location or individual. Roll 1d6. On a roll of 4 or higher, the location or individual catches fire.
Set Ablaze: When you deal magic damage to a Hexed target, you can mark a Stress to light them temporarily On Fire. A target takes 2d6 damage if it they are still On Fire at the end of their action.
Firestorm: Once per rest, make a Spellcast Roll against all adversaries in Close range. Targets you succeed against take d12+8 magic damage using your Proficiency and are temporarily lit On Fire.
One With the Flame: The range of your "Pyrokinesis" increases to Very Far and you can spend a Hope to see and hear through any fire within range as if you were standing in it.