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Skulker Guild

About these subclasses

Gives the Assassin some more options when being stealthy. The GM reserves the right to say that a creature isn’t knocked out by the silent take down. For the catch this feature, think of throwing a bolo or using a smoke bomb to snag or enemy or vanish.

Designed for class

Assassin image
Core class
Assassin
Skulker Guild

Skulker Guild

Spellcast Trait: Finesse

Extra stealthy, and can get crits easier

Foundation

Silent Take Down: When you succeed on an attack while Hidden and not in active combat, you can mark a Stress to take the creature down without rolling damage. You can choose to not kill the creature, if so the creature wakes up at the end of the scene.

Chase This: When you are perusing a target or fleeing from a creature, you can spend 2 Hope to restrain them or disappear from them respectfully.

Specialization

Night Viel: Your moves are deliberate, you can mark a Stress to add your level to a roll that avoids being detected or to add your level to a damage roll while Hidden (you can perform this multiple times on a roll)

Mastery

Lethal Being: Once per long rest, if you make an attack roll and the result of your Fear die is one more than your Hope die, you can make it a critical success but the GM gains a Fear.

Printable cards

Foundation / Specialization / Mastery
Skulker Guild
Assassin

Skulker Guild

Foundation

SPELLCAST TRAIT: Finesse

Silent Take Down: When you succeed on an attack while Hidden and not in active combat, you can mark a Stress to take the creature down without rolling damage. You can choose to not kill the creature, if so the creature wakes up at the end of the scene.

Chase This: When you are perusing a target or fleeing from a creature, you can spend 2 Hope to restrain them or disappear from them respectfully.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Skulker Guild
Assassin

Skulker Guild

Specialization

Night Viel: Your moves are deliberate, you can mark a Stress to add your level to a roll that avoids being detected or to add your level to a damage roll while Hidden (you can perform this multiple times on a roll)

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Skulker Guild
Assassin

Skulker Guild

Mastery

Lethal Being: Once per long rest, if you make an attack roll and the result of your Fear die is one more than your Hope die, you can make it a critical success but the GM gains a Fear.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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