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Tense Party

Tier
1
Type
Social
Difficulty
12
Impulses
Adversarial Gossip Tension ready to erupt in a brawl Dangerous amounts of drinking

Environment overview

An event held between two rival factions where having fun seems more difficult than it should be.

Potential adversaries

Bladed Guard Courtier Party Brawler

Features

Passives

passive
  • Distraction

    Distracting the entire party to accomplish a clandestine goal requires a Progress Countdown (12).

    Questions
    • What kind of entertainment can the party provide or what rumors can they start to keep wandering eyes busy?
  • Rival Nobles

    The PCs can find imperial subjects, vassals, and supplicants in the court, each vying for favor, seeking proximity to power, exchanging favors for loyalty, and elevating their status above others’. Some might be desperate to undermine their rivals, while others might even be open to discussions that verge on sedition.

Actions

action
  • A Tempting Offer, Yes?
    Fear 1

    Spend a Fear to present a PC with a golden opportunity or offer to satisfy a major goal in exchange for obeying or supporting a noble's scheme. The target must make a Presence Reaction Roll. On a failure, they must mark all their Stress or accept the offer. If they have already marked all their Stress, they must accept the offer or exile themselves from the feast. On a success, they must mark two Stress as they’re taxed by temptation.

Reactions

reaction
  • Eyes Everywhere
    Fear 1

    On a result with Fear, you can spend a Fear to introduce a social adversary who takes notice of the PCs.

  • Drunken Brawl

    A PC can try to provoke the partygoers into a brawl with an Action Roll. This causes the Distraction Countdown to progress with each adversary they knock out. When a PC tries to move through the party while the fight persists, they must succeed on an Agility or Presence Roll or take 1d6+2 physical damage from a wild swing or thrown object. If they pick a fight with a guest, summon a number of nonlethal adversaries whose goal is to knock out the PCs.

    Questions
    • Who started the fight?
    • What will it take to stop it?

About this environment

Tense Party

Tier 1 Social

An event held between two rival factions where having fun seems more difficult than it should be.

Impulses: Adversarial Gossip, Tension ready to erupt in a brawl, Dangerous amounts of drinking

Difficulty: 12

Potential Adversaries: Bladed Guard, Courtier, Party Brawler

Features

Distraction - Passive: Distracting the entire party to accomplish a clandestine goal requires a Progress Countdown (12).
  • What kind of entertainment can the party provide or what rumors can they start to keep wandering eyes busy?
Rival Nobles - Passive: The PCs can find imperial subjects, vassals, and supplicants in the court, each vying for favor, seeking proximity to power, exchanging favors for loyalty, and elevating their status above others’. Some might be desperate to undermine their rivals, while others might even be open to discussions that verge on sedition.
A Tempting Offer, Yes? - Action: Spend a Fear to present a PC with a golden opportunity or offer to satisfy a major goal in exchange for obeying or supporting a noble's scheme. The target must make a Presence Reaction Roll. On a failure, they must mark all their Stress or accept the offer. If they have already marked all their Stress, they must accept the offer or exile themselves from the feast. On a success, they must mark two Stress as they’re taxed by temptation.
Eyes Everywhere - Reaction: On a result with Fear, you can spend a Fear to introduce a social adversary who takes notice of the PCs.
Drunken Brawl - Reaction: A PC can try to provoke the partygoers into a brawl with an Action Roll. This causes the Distraction Countdown to progress with each adversary they knock out. When a PC tries to move through the party while the fight persists, they must succeed on an Agility or Presence Roll or take 1d6+2 physical damage from a wild swing or thrown object. If they pick a fight with a guest, summon a number of nonlethal adversaries whose goal is to knock out the PCs.
  • Who started the fight?
  • What will it take to stop it?

Discussion

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