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Redscale Dragon

Adversaries Designed by Cixtian • Art by Cixtian

Adversary overview

Born from the scorched volcanic peaks and skies, this massive, crimson-scaled predator takes particular glee in the misery of others.

Stat block

Tier
3
Type
Solo
Difficulty
16
HP
10
Stress
6
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
30
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Fiendish Maw & Claws
Range: Melee
Damage: 3d10+8
Attack Mod: +6
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to X times per GM turn. Spend Hope as usual to spotlight them.

  • Flying:
    fear 1

    Spend 1 Fear to take to the air, and 1 Fear each turn it remains airborn. This adverary gain's the status of flying, meaning all in range attacks are at d6 disadvantage.

  • Firebreath
    fear 1

    Spend as much hope as you like, dealing d10 per hope on a successful attack roll.

Actions

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Evolutions

Motives & tactics

Stay airborne isolate targets torment the wounded utilize thermal pumps incinerate.

Experiences

  • Aerial Maneuvering +3
  • Keen Senses +2

Redscale Dragon

Tier 3 solo

Born from the scorched volcanic peaks and skies, this massive, crimson-scaled predator takes particular glee in the misery of others.

Motives & Tactics: Stay airborne, isolate targets, torment the wounded, utilize thermal pumps, incinerate.

Difficulty: 16 | Thresholds: 20/30 | HP: 10 | Stress: 6

ATK: +6 | Fiendish Maw & Claws: Melee | 3d10+8 Physical

Experience: Aerial Maneuvering +3, Keen Senses +2

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to X times per GM turn. Spend Hope as usual to spotlight them.
Flying: - Passive: Spend 1 Fear to take to the air, and 1 Fear each turn it remains airborn. This adverary gain's the status of flying, meaning all in range attacks are at d6 disadvantage.
Firebreath - Passive: Spend as much hope as you like, dealing d10 per hope on a successful attack roll.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

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