Mystic Hunter
Spellcast Trait: AgilityPlay the Mystic Hunter if you want to weave the magic of nature into your martial prowess.
Primal Infusion: When you make an attack roll with a weapon that deals physical damage, you can choose to inflict magic damage instead.
Curving Shot: When you make a weapon attack roll against an adversary, you ignore disadvantage granted by cover and can target them even if they are behind a substantial structure, as long as there is an opening. (For example, you can bend a blade around a corner or loop an arrow around a tree, but you can’t attack someone behind a building with no open windows or doors.)
Shot Between Worlds: When you succeed on a weapon attack roll that deals magic damage against an adversary, you can spend a Hope to force them to make a Reaction Roll (13), made with disadvantage if your attack was a Critical Success. On a failed Reaction Roll, teleport the target to another spot within Close range of their current position. You cannot teleport an adversary into immediate danger in this way. (For example, you can’t teleport them over a cliff, but you can teleport them to the edge of a cliff.)
Gleaming Shot: Once per rest, when you succeed on a weapon attack that deals magic damage against an adversary, you can flood their senses with a gleaming array of colors, temporarily Stunning them. While Stunned, they can’t use reactions and take any other actions until they clear this condition.