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Paladin

Classes Designed by VGCKenny

About this class

Paladins are knights of honor, who have sworn an oath. They are combat ready, and use their martial prowess to assert dominance on the battlefield. The oaths they make enhance their abilities further, combining their weapon mastery with their righteous vigor for devastating attacks. Their oath may be to a god, or to a noble, or just to themselves. However, their power drawn from their oath is unmatched. They are determined to keep their oath, as they view loyalty above all. This makes them good people to team up with, provided you don’t get in the way of their oath.

Domains

Core domain
Blade
Core domain
Splendor

Starting stats

Evasion
10
Hit points
6

Hope feature

Oathkeeper
Spend 3 Hope. Until the end of the scene, all your attacks benefit from your Faith Charge.

Class features

  • Faith Charge

    After making a successful attack, mark a Stress to deal additional magic damage equal to d4 using your proficiency.

  • Oath

    You have made an Oath. You gain an additional Experience related to your Oath. Record it below, and add a +2 to it. Whenever you use your Oath-related Experience, when you roll with Hope, you gain an additional Hope. When you roll with Fear, the GM gains an additional Fear.

Class items

  • A symbol of your Oath
  • A token of a lost companion

Character questions

Background prompts

  1. What in your past led you to making an oath?
  2. Are you the only one who has taken this oath?
  3. What happens to you if you break this oath?

Connection prompts

  1. My oath draws me down the same path as you. Why should I trust you to walk this path together?
  2. You’ve seen the symbol of my oath before we met. Where, and under what circumstances?
  3. You’ve seen the symbol of my oath before we met. Where, and under what circumstances?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.