Terrornaut
Spellcast Trait: StrengthPlay the Terrornaut if you want to crush foes up close, spreading fear and restraint that leaves enemies reeling even after you move on.
Crushing Presence: When you hit a creature with a melee weapon attack, that creature must make a Reaction Roll (15). On a failure, choose one:
The creature becomes Frightened until the end of its next action.
The creature becomes Restrained until the end of its next action.
If the creature is already Frightened or Restrained, it has disadvantage on its next roll.
Lingering Terror: Frightened or Restrained targets continue to suffer Aura of Dread until the end of their next action, even if they leave Very Close range.
The Harrowing: You gain +1 Evasion for each Frightened or Restrained enemy within Close range of you.
Soul Echo: When you hit a creature with a melee weapon attack, mark a Stress to choose one Frightened or Restrained enemy within Close range of the original target. That creature also takes the same damage. You may only apply Soul Echo once per attack.
Emanate Horror: Once per scene, mark a stress, Frightened enemies within Far range of you cannot clear the Frightened condition unless they first leave Far range of you.
Fright Night: Whenever you defeat a Frightened enemy, you:
Clear 1 HP, and
Restore 1 Armor (if any Armor is marked).
This can trigger once per spotlight.