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Greater Fire Elemental

Adversary overview

A flying flame, raining fire from above.

An additional adversary that can be used for Elemental fights alongside the Greater Earth and Water Elementals in the Core Book.

Stat block

Tier
3
Type
Ranged
Difficulty
17
HP
4
Stress
3
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
16
Major Damage — Mark 2 HP Major
Mark 2 HP
29
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Firebolt
Range: Far
Damage: 3d6+10
Attack Mod: +4
Damage Type: Magical

Features

Passives

  • Heat Metal

    The Elemental deals direct magic damage to targets wearing metal armor.

Actions

  • Barrage
    fear 1

    Spend a Fear to choose a point within Far range. All targets within Close range must make an Agility Reaction Roll. On a failure, a target takes 5d6+5 magic damage. On a success, a target takes half damage.

Reactions

  • Burning Sensation

    When a PC takes the spotlight within Very Close range of the Elemental, they must mark a Stress.

  • Flame Shield
    stress 1

    When a PC deals damage to the Elemental, mark a Stress to reduce the damage by 15. If the damage would be Minor, negate the damage instead.

Evolutions

—

Motives & tactics

Burn focus metal stay far away

Experiences

  • Accurate +3

Greater Fire Elemental

Tier 3 ranged

A flying flame, raining fire from above.

Motives & Tactics: Burn, focus metal, stay far away

Difficulty: 17 | Thresholds: 16/29 | HP: 4 | Stress: 3

ATK: +4 | Firebolt: Far | 3d6+10 Magical

Experience: Accurate +3

HP:

STRESS:

Features

Heat Metal - Passive: The Elemental deals direct magic damage to targets wearing metal armor.
Barrage - Action: Spend a Fear to choose a point within Far range. All targets within Close range must make an Agility Reaction Roll. On a failure, a target takes 5d6+5 magic damage. On a success, a target takes half damage.
Burning Sensation - Reaction: When a PC takes the spotlight within Very Close range of the Elemental, they must mark a Stress.
Flame Shield - Reaction: When a PC deals damage to the Elemental, mark a Stress to reduce the damage by 15. If the damage would be Minor, negate the damage instead.

Discussion

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