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Greater Air Elemental

Adversary overview

A swift and deadly corporeal wind made sentient by the forces of nature.

An additional adversary that can be used for Elemental fights alongside the Greater Earth and Water Elementals in the Core Book.

Stat block

Tier
3
Type
Skulk
Difficulty
16
HP
5
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
30
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Cutting Wind
Range: Melee
Damage: 3d8+6
Attack Mod: +4
Damage Type: Magical

Features

Passives

  • Gaseous Form

    The Elemental is resistant to physical damage and is always Hidden.

  • Take Your Breath Away
    fear 1

    While on a Choking target, spend a Fear to deal 3d6+4 direct magic damage to them.

Actions

  • Air Bubble

    Make an attack against a target within Melee range. On a success, the target starts Choking as the Elemental wraps around the target’s head. While Choking, the PC must mark a Stress every time they make an action roll. When the Elemental takes Major damage, the target is no longer Choking and the Elemental becomes temporarily Vulnerable. The Elemental can only use this feature on one target at a time.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Exposed

    When the Elemental becomes Vulnerable, they lose their “Gaseous Form” feature.

Evolutions

—

Motives & tactics

strike when ready Suffocate focus distracted targets

Experiences

  • Indescernable +3

Greater Air Elemental

Tier 3 skulk

A swift and deadly corporeal wind made sentient by the forces of nature.

Motives & Tactics: strike when ready, Suffocate, focus distracted targets

Difficulty: 16 | Thresholds: 15/30 | HP: 5 | Stress: 4

ATK: +4 | Cutting Wind: Melee | 3d8+6 Magical

Experience: Indescernable +3

HP:

STRESS:

Features

Gaseous Form - Passive: The Elemental is resistant to physical damage and is always Hidden.
Take Your Breath Away - Passive: While on a Choking target, spend a Fear to deal 3d6+4 direct magic damage to them.
Air Bubble - Action: Make an attack against a target within Melee range. On a success, the target starts Choking as the Elemental wraps around the target’s head. While Choking, the PC must mark a Stress every time they make an action roll. When the Elemental takes Major damage, the target is no longer Choking and the Elemental becomes temporarily Vulnerable. The Elemental can only use this feature on one target at a time.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Exposed - Reaction: When the Elemental becomes Vulnerable, they lose their “Gaseous Form” feature.

Discussion

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